10eastern.
boards / oekakisheep

oekakisheep

219 drawings
per page ▤ Board view ▦ Thumbnails
Advanced search
« prev 7 / 11 next »
#111
untitled drawing
untitled
by sheep · Oct 2, 2004 · 8:46 PM
Comments (4)
sheep Oct 2, 2004 · 8:51 PM
Returning to the last junction you enter the pipe that headed east. At the end of the pipe is another junction that has a pipe going east, south, and up. Carefully examining the footprints, you now know your way to the hospital.....or do you?
sheep Oct 4, 2004 · 11:35 PM
You've had time to think, and it's time to make a choice. Which pipe do you think leads to the basement?
mf Oct 5, 2004 · 1:48 AM
bah, go right....
sheep Oct 6, 2004 · 1:44 AM
Right it is.
#110
untitled drawing
untitled
by sheep · Oct 2, 2004 · 1:00 AM
Comments (5)
sheep Oct 2, 2004 · 1:09 AM
With your slingshot ready, you enter the pipe and feel a slight breeze of fresh air. Reaching the end, you find yourself back at the Delaware river. You think this might be another way out until you shine the light below. Hmm, you're at least 25 feet above the rocky shore. You can't jump from this distance, but you do have enough rope, just nothing to tie it to. Do you want to jump anyway, or go back to the junction and try the other pipe?
unknown Oct 2, 2004 · 3:39 AM
Ill be honest, I want to see the picture your going to draw if we chose to jump, but I would rather find out whats going on, so head back for the other pipe.
mf Oct 2, 2004 · 4:52 AM
go back, but not before you fantasize about jumping first, while whistling a happy tune.
mf Oct 2, 2004 · 6:08 AM
go back, but not before you fantasize about jumping first, while whistling a happy tune.
unknown Oct 2, 2004 · 9:31 AM
first we couldn't find a way out, now we can't find anything BUT ways out.
#109
untitled drawing
untitled
by sheep · Oct 1, 2004 · 12:45 AM
Comments (5)
sheep Oct 1, 2004 · 12:54 AM
Returning to the last junction, you enter the northern pipe. Following the bloody trail of footprints, you come to yet another junction. Looks like the dead man had entered both pipes at one time or another. With the amount of blood the dead man was loosing, you would think the entrance of the hospital basement would be nearby. What direction would you like to go?
mf Oct 1, 2004 · 1:38 AM
i vote straight. the blue at the end is curious
sheep Oct 1, 2004 · 1:58 AM
Ahh, you see the blue and want to investigate. Let's go strait.
unknown Oct 1, 2004 · 11:38 AM
have that slingshot ready, smurfs are really hard to hit!
mf Oct 1, 2004 · 4:04 PM
hahaha
#108
untitled drawing
untitled
by sheep · Sep 28, 2004 · 11:34 PM
Comments (5)
sheep Sep 28, 2004 · 11:37 PM
Entering the junction, you can see the struggle the dead man put up trying to reach the ladder. Do you want to climb the ladder? If so how?
mf Sep 29, 2004 · 2:00 AM
im a bit confused as to where we are in relation to the map a couple panels back. maybe go down the other pipe to see if there is something we could use to stand on. if we find something, go back and find out it is an exit to the outside, i say remember the location and explore some more.
unknown Sep 29, 2004 · 10:53 PM
i'll second that
sheep Sep 29, 2004 · 11:17 PM
The map doesn't show the end of the pipe (this junction) you're in now, only the beginning of the pipe. If you look at panel 105, you will see a green rectangle on the bottom/left (south/west)corner. There's a small red X in the rectangle, that's where you started and your items were. You then entered the first pipe to the east, then strait through another junction to where you are now. The second pipe to the east contained the dead man. Hope that helps. Do you still want to turn around and go back to the junction?
mf Sep 30, 2004 · 1:39 AM
OH, ok. duh. makey sensey now. yes, head for the other tunnel
#107
untitled drawing
untitled
by sheep · Sep 28, 2004 · 12:07 AM
Comments (4)
sheep Sep 28, 2004 · 12:16 AM
You follow the bloody footprints to another junction that has a pipe going north (left) and one strait ahead. There are bloody footprints in both pipes from the dead man (?) so you need to decide what to do. You don't want to get lost now, so keep track of where you go.
unknown Sep 28, 2004 · 12:58 AM
i'm terrible with directions so i'll let someone else choose the way
unknown Sep 28, 2004 · 9:38 PM
Go strait, Im guessing thats where he was last.
sheep Sep 28, 2004 · 10:44 PM
You decide to enter the pipe directly across from where you stand, keeping your ears open for any odd sounds.
#106
untitled drawing
untitled
by sheep · Sep 26, 2004 · 1:08 AM
Comments (7)
sheep Sep 26, 2004 · 1:27 AM
Thank you for all the compliments! I'm having a great time creating the different drawings and text for the players. Although there is a basic plan, nothing's really planned too far in advance, and sometimes players give me ideas for creating different situations. Things could change in an instant my friends, so proceed carefully.....or escape! Yes, you have the ability to escape! Pannel 93 has the answer and you now have enough light. Are you going to be a girlie man and go home or see where the dead man came from?
unknown Sep 26, 2004 · 8:53 AM
well I agree that Sheep rocks, and I vote that we don't try to escape (float our way out?) just yet; I wanna see more!
mf Sep 26, 2004 · 6:39 PM
yes. follow the bloody trail. wooooooooohhhhhhhohohohohoh (scary ghost sounds)
sheep Sep 26, 2004 · 11:19 PM
With your flashlight, you know your way out but decide to investigate further. Before you enter the bloody pipe, you gather all your items except the lantern. You need to have the slingshot in one hand and the hobo stick in the other. How are you going to hold the flashlight? Remember, to shoot the slingshot, you need both hands and light.
unknown Sep 27, 2004 · 1:20 AM
could we use the electrical tape to strap the flashlight to our forearm? If you put it on the underside of your shooting arm, it could help with aiming the wrist-rocket too.
unknown Sep 27, 2004 · 1:23 AM
I have one of those slingshots right here and I think it would work unless the flashlight is really big and bulky.
sheep Sep 27, 2004 · 1:49 AM
Excellent! You needed to attach the flashlight to yourself or the slingshot with the tape. Now if you need to shoot, you can throw your items down and have a hand free. You place 20 nuts in your front pocket before you enter the bloody pipe. Let's see where it leads.
#105
untitled drawing
untitled
by sheep · Sep 24, 2004 · 12:15 AM
Comments (8)
sheep Sep 24, 2004 · 12:26 AM
Re-entering the southern pipe, you get a whiff of kerosene. As you work your way back to your items, you shuffle your feet back and forth searching for anything the madman might have dropped. The smell of kerosene get stronger as your foot bumps something on the ground. You reach down and discover you are back at your items. From where you stand you can see that the dead mans flashlight is almost out. You need light to see again so what are you going to do?
unknown Sep 24, 2004 · 1:37 AM
Follow the smell of kerosene to maybe find something that will shed light unto our surroundings. And since we are most evidently not supposed to be able to escape without having explored the upper regions of the asylum, I would vote to return to the beginning and explore the purple spaces a bit more ...
mf Sep 24, 2004 · 2:57 PM
could we take the bulb from the dead mans flashlight, go back to the madmans flashlight and change the bulbs?
sheep Sep 24, 2004 · 10:34 PM
Yes! You can change the bulb over to the other flashlight. You now have a flashlight that should last several hours. Using the new flashlight, you go back to where your items were and discover the reason for the kerosene smell. It looks as though when the madman tripped, he knocked out the pencil plugs in the lantern and all the kerosene leaked out. Now that you have the flashlight, you no longer need the lantern anyway so it's no great loss. You can back-track to any place you want to go, but remember that if you make your way back to the beginning, you will get wet again. Do you still want to go back to the first basement and look around or do something else?
mf Sep 24, 2004 · 11:54 PM
i vote move on.
mf Sep 24, 2004 · 11:57 PM
btw, i think we all should give sheep a laural and a hearty handshake for spending so much time on this board. he obviously plans this all out way in advance. KUDOS SHEEP!!!
yanbu Sep 25, 2004 · 2:46 AM
yes yes, giant standing ovation is in order
unknown Sep 25, 2004 · 9:25 PM
Yeah thanks sheep, and great job. I think we should go back to the tan basement. Maybe try and figure a way to pry those window bars off.
#104
untitled drawing
untitled
by sheep · Sep 23, 2004 · 1:01 AM
Comments (2)
sheep Sep 23, 2004 · 1:24 AM
As you retreat, you hear the madman trip over your items, giving you the time needed to safely find the pipes edge. Once you are at the edge, you reach up grabbing the large brown pipe and shimmy half way across the junction. Behind you, the pipe echos with the madmans struggle to regain his senses, then the footsteps start. As he nears the edge you can hear his heavy breathing amplified by the hollow pipe. You hope he does'nt know about the overhead pipe since it's your only hope at this point. He sounds as if he's right on top of you when there's a frightened scream.....then a splash! The madman has fallen 9 feet into the water below. He cries for help.....then the sound of splashing.....another cry.....splashing.....cry.....then silence. There is no need to worry about that madman again. Good job! What is your next move.
unknown Sep 23, 2004 · 10:01 AM
Well first we should go get our items back right? I hope he didn't break anything important. Hey and look around here to see if the madman dropped anything before he fell over. Slim chance but luck seems to be with us!
#103
untitled drawing
untitled
by sheep · Sep 20, 2004 · 1:50 AM
Comments (10)
sheep Sep 20, 2004 · 1:55 AM
The room goes dark, except for the glow of the dead mans light. The madman lets out a mighty roar and charges the pipe you're in. In the darkness you fumble with the slingshot. You might not get a shot off in time. Do you have a back-up plan, or will this be the end?
unknown Sep 20, 2004 · 2:16 AM
what do we have in our pockets? is there a wrench there still? if so maybe use to beat him relentlessly. if not, i say get that fist ready and charge him to get advantage the advantage
unknown Sep 20, 2004 · 2:17 AM
*advantage over him*
unknown Sep 20, 2004 · 8:36 AM
what if you threw your stuff down in front of you, in the dark would a charging madman with a head injury trip over it?
unknown Sep 20, 2004 · 9:23 PM
Run back the way you came, away from the mad man, keep going and dont stop til you find the end, then get to either side and stick your foot out... nothing a good ol' trip wont solve.
sheep Sep 20, 2004 · 11:48 PM
In the darkness, his footsteps grow nearer. You know you can't fight him by hand since he's armed with a knife. If you throw your items down in front of you to trip him, you might still have to wrestle for the knife. You need to take him out or trick him. The wrenches are in the hobo sack along with the door knob and there's no time to remove them. You think about feeling your way back to the large junction (92) but relize once you reach the end, there's no room in the pipe for you to step aside and trip him. Are you still going to trip him with your items and fight him risking injury, try some other way to slow him down to buy more time, jump in the water at the end of the pipe you're in, try something different or die? You can use your items and trip him to slow him down but you need to do more.
unknown Sep 21, 2004 · 7:20 AM
On second thought I agree with running away. Man I wish I'd come in a couple of panels earlier; we should never have stopped shooting this guy. What a mess we're in!
sheep Sep 21, 2004 · 11:15 PM
You decide to feel your way back to the large junction. You really don't have a complete plan worked out, so you throw your items down to trip him. This will give you several more seconds to work out your next move. Remember, he can't see where he's going and you've been at the end of this pipe before. Are you going to jump and get trapped or do something to save you?
unknown Sep 22, 2004 · 4:27 AM
Ok is the end of this pipe panel 94? If so could we swing up onto the bars and maybe wait for him, and leap down ontop of him?
unknown Sep 22, 2004 · 4:31 AM
Oh!!!!! I know what one it is now, since you have no items go back to the juction, and shimmy to the northen pipe, to come after you he has to drop both items, and he might not know where you went, if you have any items THROW them into the water to make him think you jumped down, its a last chance kind of thing.
#102
untitled drawing
untitled
by sheep · Sep 18, 2004 · 1:17 AM
Comments (3)
sheep Sep 18, 2004 · 1:25 AM
The madman appears in the junction armed with a bloody knife. He follows the footprints over to the second pipe and sees the flashlight on the ground. He stops to investigate it, then shines his light down the pipe. Now is the perfect time to take a shot if you plan on causing some damage. You pull the slingshot back and aim for the middle if his head. Releasing, you hear the snap on the tubing, Then see the snap of his neck. You nailed him in the temple and he falls to the ground. He's still moving but is facing away from you. How do you want to proceed?
unknown Sep 18, 2004 · 4:10 AM
Yell something to him, see if he is awake, if so then ask him who he is, and tell him if he moves you will shoot again.
sheep Sep 20, 2004 · 12:48 AM
You yell over to him not to move or you'll shoot again. He starts to rise and looks your way, you see the gash, blood pooring down his face. As he reaches for his flashlight and knife, you take another shot but miss. You yell another warning but it doesn't work. He's now to his feet and shines his light your way. You shoot again.....snap.....crack! PWFNP
#101
untitled drawing
untitled
by unknown · Sep 15, 2004 · 1:58 AM
Comments (9)
sheep Sep 15, 2004 · 2:04 AM
Once he's on his back you check the front pockets but they are empty. You see a flashlight covered with blood on the ground that was under his body. It would be too much trouble to drag the dead man anywhere, especially since you don't know how long this pipe is. Do you want to explore this pipe or do something else?
unknown Sep 15, 2004 · 2:43 AM
Well damn, I think about this too much >.< I say continue on in this pipe, try to avoid where the docter is more likly to be for as long as possible.
mf Sep 15, 2004 · 3:44 AM
pick up the flashlight and try to clean it with an unbloodied part of his clothing. (if we are worried about touching the blood, use the plyers to pick it up) then continue down the pipe he was going.
mf Sep 15, 2004 · 3:44 AM
we should check to see if it works as well
sheep Sep 15, 2004 · 11:26 PM
You push the flashlight over to the dead guy with your foot and use a clean part of his shirt to wipe the blood off. Pushing the on button, you see that there's a little juice left in the batteries. It's then that you realize you've created a problem. Once you remove his flashlight, the person following will know that someone else is there. Suddenly, you hear a voice echo out from the distance! It's impossible to tell exactly where it's coming from and for the first time you fear for your life. If you were to run down the pipe you're in, you might get trapped. Plus you have all your other items back at the junction entrance. Sounds like a life or death situation to me. Will you end up like your new friend? What's your next move going to be? You might need a group effort for this one.
unknown Sep 16, 2004 · 3:09 AM
Well in my opinion there is two things to do, We have our sling and a soruce of light, so we can continue on and ditch the items. We could go back for the items, and Im guessing we would have to fight. I say we continue on into the tunnel, IF we have the ammo sack, if not, then we go for the items and fight this doc if we have to.
mf Sep 16, 2004 · 3:19 AM
so suggestions say to hide in the corner on opposite side of the tunnel we are in and use the flashlight as a diversion. once the doctor is in sight, nail him with a bolt or 10. i say this is a good idea, but be ready to do some fist throwing. id assume this guy is crazy strong.
unknown Sep 16, 2004 · 10:57 PM
Aim for the head, the only problem would be... what if it isnt the docter? We have found a few people down here already, who is to say there arnt more?
sheep Sep 17, 2004 · 1:45 AM
You want to run down the pipe you're in away from the voice, but you only have a handful of nuts in your pocket. You need to go back to the north pipe prepared for battle. Dimming your lantern, you peek out from the second pipe into the junction. There's no sign of light, so you exit and place the flashlight at the entrance to use as a diversion. This will almost assure you that the person following will stop and investigate making an easier target. Sliding along the wall, you make your way to the first pipe. Gazing down the darkened pipe you're startled by that same voice echoing from its depth. You see a flash of light and bolt to the northern pipe. Dragging your items inside, you prepare for your possible battle. As you wait, the voice sounds again, but this time you think you know what he's saying.....no.....it can't be.....there's no escape? Yes, that's what he's saying. The pipe starts to glow, you shut off the lantern. He's almost here.....you pull back.....is it the doctor.....or someone else.....ed maybe.....let's hope not. The light beam exits the first tunnel.....it's do or die my friend! PWFNP
#100
untitled drawing
untitled
by sheep · Sep 12, 2004 · 12:50 AM
Comments (6)
sheep Sep 12, 2004 · 12:57 AM
You poke him with the slingshot and his eyes open. His lips start to move.....Go.....save yourself. You need to find your way out so you ask him the way. He looks up to you and says; No.....escaped evil doctor.....found hospital basement.....lost in sewer.....light going dim. As his eyes close you ask him how to find the doctor. The button.....the button up.....up.....ssss. His lips go still. You poke him again but there's no response. Now what?
unknown Sep 12, 2004 · 1:53 AM
Find the docters office, in the letter it talks about it, this guy has been there or knows about it, so I say we follow his footprtins from where he came from down the first the tunnel.
sheep Sep 13, 2004 · 1:03 AM
You must do something before you leave this person. Even though he's dead, he can still help you. Remember what he said earlier and think of how he got to this pipe. You mustn't waste time.....he did say he was being followed by a madman.
unknown Sep 13, 2004 · 2:02 AM
check him over! maybe he's got something we can use
unknown Sep 13, 2004 · 4:09 AM
Well, if he is being followed, the guy that is doing it would be following the blood, lets bring him to where ever this pipe goes, I thinking we can ambush the docter, or sneak past him when he goes past following the blood. As for thinking of how he got here, we have seen blood through out a number of pictures, but they dont connect because there are no footprints or blood leading to the first tunnel from the way that we came. So there must be a 2nd person bleeding, could be from the skeleton in the closet a while back, but there was some recent blood on a the bars, dont think that man made it this far.
sheep Sep 15, 2004 · 1:26 AM
Before you leave, you decide to check him over to see if he's holding anything we could use. His back pockets look empty, so you need to turn him over. Let's see if he can help.
#99
untitled drawing
untitled
by sheep · Sep 10, 2004 · 1:04 AM
Comments (7)
sheep Sep 10, 2004 · 1:07 AM
You peer into the second pipe and see someone laying on the bottom. The moans have stopped but they might still be alive. Do you want to investigate the injured person or go back to the first pipe?
unknown Sep 11, 2004 · 12:37 AM
We gone this far to check the footprints I thing we should continue but with a lot of caution, try to cover any cuts or vunerable areas incase this person trys to scrape or cut you, I wouldnt want any of his blood on me.
sheep Sep 11, 2004 · 2:15 AM
You approach the body, being careful to avoid the blood. You see his hand move, then his head. This person is still alive! Startled by your light, he tries to stand but is too weak. He looks back at you with eyes of fear, knowing his death is soon. You tell him it's allright and not to worry, you won't hurt him. As you look at his appearence, you can't help but imagine this person just came off a deserted island. His hair was unkept, had a full face of hair and his fingernails were long. He starts to whisper something to you but you can't hear him. It doesn't appear as if he's a threat, so you bend over to hear what he has to say. Through the silence of the pipe you hear say; You must go.....being followed by mad man.....he will kill both of us.....go to police.....they must stop the doctor. His head drops and is near death. You might be able to ask him one question. What will it be? Give me several to choose from because this is very important. He might hold the key to your success.
unknown Sep 11, 2004 · 4:20 AM
A simple and important question, where is an exit?
unknown Sep 11, 2004 · 4:49 AM
Ask him what happened? Ask him where is the docter and what is wrong? I cant think of any more decent questions.
unknown Sep 11, 2004 · 4:38 PM
ask him how to get out of here
unknown Sep 11, 2004 · 4:58 PM
Ask him about the Doctors office and the secret button. ref. picture [74]. ...i'm also wondering if this guy is one those two mad men... ref. [73].
#98
untitled drawing
untitled
by sheep · Sep 9, 2004 · 12:06 AM
Comments (4)
sheep Sep 9, 2004 · 12:10 AM
Looks like the person was coming out of this pipe, and barefoot at that! Who would be running around down here covered in blood and barefoot? Maybe this person needs help? Should you seek out this person, or enter this pipe?
yanbu Sep 9, 2004 · 1:43 AM
this first pipe can't be a good idea to go into - between the two pipes is a pipe above us, should we be worried about that as well? i say bypass the first pipe and walk cautiously towards the second pipe while keeping your eyes and ears open for trouble above in front or behind, and check it out
unknown Sep 9, 2004 · 4:29 AM
Well, lets follow the footprints, mayb we can help them or maybe they can help us... always have slingshot locked and loaded!
sheep Sep 9, 2004 · 11:36 PM
Using a small piece of string, you tie the lantern to your left wrist so you can walk with the slingshot armed. You place your other items near the north entrance and make your way to the second tunnel. Looking into the pipe in the ceiling, you see there is no ladder. Suddenly, you hear a soft moan coming from the second pipe. You pull the slingshot back as hard as you can, and prepare for the worst. Your heart plays a rythem in your ears, you feel the sweat build on your forehead as the moans continue. It sounds like someone needs help.....you must go see!
#97
untitled drawing
untitled
by sheep · Sep 8, 2004 · 1:59 AM
Comments (4)
sheep Sep 8, 2004 · 2:08 AM
This doesn't look good! Those bloody footprints seem to be fresh. You need to get your minds made up fast on what your next move will be. The lantern is almost out of fuel and you'll need a place to rest soon. Any ideas?
unknown Sep 8, 2004 · 8:20 PM
Well it seems like the foot prints have gone to the pipe further away, so I say we go into the first pipe, and have the sling shot ready at all times.
yanbu Sep 8, 2004 · 10:04 PM
i'm not sure, if the bloody foosteps were coming from that pipe, then maybe it's not a good idea going in there yet - maybe the person was fleeing that area?
sheep Sep 8, 2004 · 11:15 PM
It's a wise thing to be cautious at this point but a decision needs to be made. You get your slingshot ready and slowly approach the first pipe to investigate the footprints.
#96
untitled drawing
untitled
by sheep · Sep 6, 2004 · 11:13 PM
Comments (3)
sheep Sep 6, 2004 · 11:19 PM
As you round a curve in the pipe, you hear the sound of water running. The end of the pipe reaches the bank of the Delaware river and is also blocked with a grate. You can see it's a rocky area of the river so not many boats will pass by here. Do you want to take your chance and wait it out, or go back to the large junction and head south?
unknown Sep 7, 2004 · 8:20 PM
Well, if it were as simple as waiting it out... this would be no fun... so back to the junction and go south!
sheep Sep 7, 2004 · 11:58 PM
Returning to the junction, you gather your items and make your way down the South pipe. PWFNP
#95
untitled drawing
untitled
by sheep · Sep 5, 2004 · 1:23 AM
Comments (5)
sheep Sep 5, 2004 · 1:34 AM
You see light coming from the end of the pipe and rush down it to check it out. So close, yet so far. You can see freedom just beyond the bars, but they hold you fast. Looking to your left, you see that you're in a pipe located just outside the canal tunnel. You hear another woosh, only louder, and discover it's caused by the cars traveling down Rt.1 located 50 yards behind you. Would you like to wait for the sun to come out and yell for help from the pipe or go another way?
unknown Sep 5, 2004 · 9:11 AM
It looks pretty far, and since its a highway, I dont think anyone will be walking by. Lets go back and go the other way.
unknown Sep 6, 2004 · 4:02 AM
you could always risk the trouble and shoot at cars with the slingshot...sooner or later someone will have to pay notice...but that would be boring
sheep Sep 6, 2004 · 10:11 PM
Drawing attention to yourself might be very difficult, so you turn around and enter the pipe on the east side of the last junction. Let's see where that pipe leads.
unknown Sep 9, 2004 · 10:59 PM
very tight!
#94
untitled drawing
untitled
by sheep · Sep 4, 2004 · 11:22 PM
Comments (3)
sheep Sep 4, 2004 · 11:27 PM
At the end of the North pipe is a smaller junction with one pipe going West and one East. You feel a cool breeze coming from the Western pipe and head twords it.....wait, you here something.....there it goes again.....it's like a wooshing noise. Do you want to investigate the noise of go the other way?
unknown Sep 4, 2004 · 11:55 PM
Definatly investigate the noise, but get your slingshot ready.
sheep Sep 5, 2004 · 12:30 AM
You remove your slingshot and your clothes from the sack and get dressed. Filling your front pocket with nuts you enter the West pipe with the slingshot and the lantern, leaving your other items behind for now. Woooooosh, what the hell is that? The air smells fresher with each step you take.....is this the way out? PWFNP
#93
untitled drawing
untitled
by sheep · Sep 2, 2004 · 12:16 AM
Comments (9)
sheep Sep 2, 2004 · 12:26 AM
You manage to get you and your items over to the other side of the junction and follow the western pipe. You come to an underground waterway.....hmmm, must be part of the Delaware Raritan canal? It would be too far to swim out but if you had something to float on you could reach the opening. What would you like to do now?
yanbu Sep 3, 2004 · 7:00 AM
we can't possibly have anything in our possession to float on . . we can't swim it? hmmm . .
unknown Sep 3, 2004 · 3:24 PM
tire???
sheep Sep 4, 2004 · 12:19 AM
Sorry, the tire will sink once weight is applyed. There were items you could use for floating out of the tunnel but they are long left behind. To go back and get them at this point, risking your lantern going black, could spell doom. It's up to you. Do you want to go way back and retrive these items, or go back to the last junction and take a different route?
mf Sep 4, 2004 · 2:21 AM
different route
unknown Sep 4, 2004 · 2:28 AM
I want to take the risk...
sheep Sep 4, 2004 · 3:42 PM
Hmmm, gonna need another opinion for this one. One wants to go back and another says go a different route. If you do go back, you need to know what to go back for. If you decide to go a different way you need to figure out how to get all your items over to the North or South pipe in the last junction. Who wants to step up to the plate and make the final (or fatal) call?
yanbu Sep 4, 2004 · 4:10 PM
i say go back to the junction room and try to get to either the north or south tunnel. it looks like if we stand at the edge looking at the east tunnel entrance, right above are two pipes - seems like they'd be within arms reach, or at least a jump to reach. can we shimmy along the pipes to reach the north entrance?
sheep Sep 4, 2004 · 5:39 PM
Entering the Northern sewer pipe using the smaller pipes above might be your wisest move. If you decided to go back, you would've had to go back to the first basement to retrive the kerosene can and paint can, plug the kerosene can, open the paint can and empty it, remembered to bring the screwdriver, string and hammer, retrive the board from the sewer that the kerosene was sitting on, then attach the two cans to the bottom of the board with the string. Let's see what's down the Northern pipe.
#92
untitled drawing
untitled
by sheep · Aug 30, 2004 · 12:27 AM
Comments (7)
sheep Aug 30, 2004 · 12:31 AM
You can't quite reach the brown pipe with your hands from this side. You'll need to use a few of your items to get you and your items across. You will also need to go back and get another item from the last warehouse. Any ideas?
unknown Aug 30, 2004 · 8:21 PM
Im stumped.
sheep Aug 31, 2004 · 12:22 AM
You'll need the string and door knob to get your items across to the western pipe and the rope and some type of hook to get you there.
unknown Aug 31, 2004 · 1:05 AM
jesus christ
yanbu Aug 31, 2004 · 6:45 PM
i'm thinking we'll need to get the bars off of that window in the warehouse? can the rope fit through one of the bolt holes in one of the bars? if so then maybe we can bend the top of one of the bars into a hook. i don't know if this is on the right track
sheep Aug 31, 2004 · 11:18 PM
WOW! What a freaking mess this is! There's another mistake in the comment left by me concerning what warehouse you had to go back to. It was supposed to say the "FIRST" warehouse and not the "LAST" one. What a maroon! OK, what I was trying to get you to do, was go back and get one of the steel rods from the box you built the slingshot from. Then using the vise and water pipe (for leverage) bend one end into a hook and the other into an eyelet. Once the hook is tied to the rope, throw the hook onto the brown pipe and swing across to the western pipe. You'll need both hands to hold onto the rope so how are you going to get your items over? Sorry for the screw up.
unknown Sep 1, 2004 · 10:36 PM
Tie the stuff to the end of the rope, or use the nylon string, and run it through the hook part, and tie that to your items or w/e. Then use the slack yu left on you other side and tie it to your hand for when you swing, then you can puull the string and the hook should be high enough so that the items just swing down too not hitting the water.
« prev 7 / 11 next »