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oekakisheep

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#132
untitled drawing
untitled
by sheep · Nov 29, 2004 · 8:54 PM
Comments (7)
sheep Nov 29, 2004 · 8:59 PM
You don't see any light or hear any sounds, so you step out into the hallway and take a better look. You're in a long hallway with no end in sight. The only thing you can see from where you stand are a couple stairways leading down again. What do you want to do now?
mf Nov 30, 2004 · 12:27 PM
should we go down, or just check both stairwells and see what that blue thing down the hall aways? hmmmm
unknown Nov 30, 2004 · 4:06 PM
Yeah I agree. I feel like I'm missing something, but I don't see anything else to do here. Try to be quiet I guess...
kix Nov 30, 2004 · 7:35 PM
the blue thing in the back must surely be the new server yanbu has been moved to....
sheep Dec 1, 2004 · 8:47 PM
Proceeding as quite as possible, you reach the first stairway leading down and shine your light below. It leads to another landing, stopping you from seeing what's below. You then walk to the next downward stairway and see the same type of landing below. You're now closer to the blue object and see it's a wide stairway leading up. Do you want to keep going strait, or go up the stairs?
unknown Dec 2, 2004 · 9:36 AM
go up! go up! blue! i want to find the doctor's office- doctor's don't have offices in basements and sewers and fallout shelters!
sheep Dec 2, 2004 · 6:00 PM
Ok, up it is.
#131
untitled drawing
untitled
by sheep · Nov 25, 2004 · 2:32 AM
Comments (7)
sheep Nov 25, 2004 · 2:37 AM
You shine your light up the stairs and make your way to the landing. It looks like there was a door attached to the framing at one time because the hinges are still there. You shine your light up the second half of the stairway and see a darkened hallway. Do you want to proceed?
yanbu Nov 25, 2004 · 5:33 AM
yes please! and carefully, with an ear to the door before opening?
unknown Nov 25, 2004 · 10:10 AM
IS there a door? I say keep going up but slowly and quietly. This is a dangerous spot. What's the sign say? Will we ever be able to have kids after this?
mf Nov 25, 2004 · 4:12 PM
looks like one of those fallout shelter signs. do we have our sling-shot and mulitple nuts ready for peek around corner?
yanbu Nov 25, 2004 · 5:35 PM
yeah listen to those guys, i didn't read hard enough - it looked like a door! but is indeed a hallway? advancing carefully with slingshot yes
sheep Nov 28, 2004 · 12:53 PM
You want to proceed carefully, keeping your slingshot ready. Reaching the top of the stairs, you peek around the corner.......
mf Nov 28, 2004 · 2:20 PM
crud, didnt we have a mirror at one point? did we ever take it with us? that would be so awsome to have right now
#130
untitled drawing
untitled
by sheep · Nov 20, 2004 · 8:18 PM
Comments (12)
sheep Nov 20, 2004 · 8:26 PM
You grab the first bottle on the bottom shelf and see that it contains salt tablets. On the label it says they are for dehydration but you never heard of such a thing. The second bottle on the top shelf is half full with iodine. The lable says it's poison so you don't understand how you could use this for water. There are no other labels on the bottle or first aid manual to give you instructions. Do you want to keep any of these items?
unknown Nov 21, 2004 · 11:44 AM
If we grab this stuff we should grab a handbook too, it would probably explain how to use them. I say we keep the iodine and leave the salt.
unknown Nov 21, 2004 · 11:50 AM
Sheep do we need to play in character and pretend not to know how to use this stuff?
sheep Nov 21, 2004 · 4:42 PM
If a player knows how to use an item that's found, or knows what a sign or symbol means, they may share their knowledge at any time.
unknown Nov 21, 2004 · 10:40 PM
Take a look at the handbook real quick, see if we can find anything about these things, I have a few ideas but not sure if they would work. Be quick about it though, dont spend more then 5 or so minutes trying to find info.
unknown Nov 22, 2004 · 9:51 PM
Well a few drops of iodine can be used to purify water but I don't know how many since this is not the kind backpackers use. This is antiseptic stuff we could use to clean wounds. The salt stuff is probably not table salt. They make some special stuff that helps your body absorb the maximum amount of water when you drink. It's for people who have severe dehydration like from an illness. I don't think we'll need that. The problem is we still don't have anything resembling a canteen that I can think of. We'd need to be able to measure the water to know how much iodine to use. I think we better just split.
unknown Nov 22, 2004 · 11:44 PM
Sounds good, put everything back and lets get moving
sheep Nov 23, 2004 · 2:08 AM
Sensing that your time in this closet is running low you decide to leave. You have room in your hobo sack for most of the items in the first aid kit but you're not sure if you should take them. They could have a use down the road so this could be a mistake but it's your choice. If you still want to leave, where do you want to go?
unknown Nov 23, 2004 · 8:10 AM
lets bag the iodine in case we get cut and take a look (and listen) up the stairs
unknown Nov 23, 2004 · 9:33 PM
Take the salt tablets too, and the band aids, if we have the room lets use it.
sheep Nov 24, 2004 · 12:01 AM
You decide you might need the salt, iodine and bandaids, so you pack them into your hobo sack and head over to the stairs.
justin Nov 24, 2004 · 2:19 AM
uhhhhhhhhhhh eat the salt and throw the iodine away
#129
untitled drawing
untitled
by sheep · Nov 20, 2004 · 2:59 AM
Comments (4)
sheep Nov 20, 2004 · 3:00 AM
Looks like there's a few things in here. Do you want to check anything out?
kix Nov 20, 2004 · 3:18 AM
sure. everything
yanbu Nov 20, 2004 · 5:50 AM
especially the bottle on the bottom right, and the one on the top shelf - we should definately take the tape and sutures, and some band aids
sheep Nov 20, 2004 · 7:04 PM
You want to examine everything, so you start with the two bottles.
#128
untitled drawing
untitled
by sheep · Nov 15, 2004 · 1:12 AM
Comments (11)
sheep Nov 15, 2004 · 1:15 AM
You find a lighter on the ground and give it a shake. It sounds like there's fluid inside so you give it a strike. It lights! Do you want to keep it and go the the next item?
unknown Nov 15, 2004 · 1:43 AM
keep it
kix Nov 15, 2004 · 2:01 AM
next item
kix Nov 15, 2004 · 2:06 AM
wait! what kind of handbook is it? an dwhat does "cd" mean?or: what kind of company is it?
unknown Nov 15, 2004 · 7:52 PM
CD stands for Civil Defense. This is like an old disaster shelter. The handbooks are probably government BS about what to do in case of a nuke attack. A smart kid like us won't need it. I say skip it, time is limited here.
unknown Nov 15, 2004 · 7:56 PM
Especially if that number in the corner means it was written in March of 1952...
unknown Nov 15, 2004 · 7:58 PM
or April rather. Anyway I doubt it has anything about psycho zombie attacks.
unknown Nov 15, 2004 · 9:48 PM
The books are for emergancys, I dont think it has to do with attack of clones or anything, skip the books move on to the next thing.
mf Nov 16, 2004 · 12:06 AM
medicine cabinet. iodine yo! needle and thread for ramboing later. tut tut
trent Nov 17, 2004 · 6:48 PM
ya keep it
sheep Nov 19, 2004 · 12:27 AM
You put the lighter into your pocket and decide your best bet is to look in the first aid box. Good choice, let's go see.
#127
untitled drawing
untitled
by sheep · Nov 14, 2004 · 7:55 PM
Comments (7)
sheep Nov 14, 2004 · 7:59 PM
Using your screwdriver, you pry the lid off the Sterno can. Inside is some type of smelly pink gel. It doesn't smell edible, so who knows what it's for. Do you want to taste it anyway, or move on to the next item?
kix Nov 14, 2004 · 9:50 PM
dont taste it! maybe we could take this with us. its probably useful in a later moment
unknown Nov 14, 2004 · 11:16 PM
empty it onto the floor, there could be something in it
unknown Nov 14, 2004 · 11:17 PM
wait a sec... that's really stupid. next item (sorry)
unknown Nov 15, 2004 · 12:34 AM
sterno is a flamable jelly used for cooking fuel, like for backpackers. (or civil defense emergency rations) I think we should grab at least one. It seems like something McGyver would keep.
unknown Nov 15, 2004 · 12:36 AM
hey maybe that means that reddish thing is a cigarette lighter...?
sheep Nov 15, 2004 · 12:50 AM
Yes, Sterno is used for heating or cooking. It might pay to grab a couple cans before you leave. You shine your light down near the sterno box again and see a small orange object. Let's see what that is.
#126
untitled drawing
untitled
by sheep · Nov 14, 2004 · 2:12 AM
Comments (3)
sheep Nov 14, 2004 · 2:16 AM
Hmm, the papers on the ground are actually some type of handbook and the round green tin cans say Sterno on the top. There's even a few more cans left in that closed box. Would you like to leave these items and move on?
kix Nov 14, 2004 · 5:16 PM
what the hell is sterno? i wanna know before we go on... lets open one
sheep Nov 14, 2004 · 7:14 PM
Ok, let's open one up.
#125
untitled drawing
untitled
by sheep · Nov 13, 2004 · 2:51 AM
Comments (6)
sheep Nov 13, 2004 · 2:56 AM
You move all your items over to the closet and hide them behind the door. With the flashlight in one hand and the crowbar in the other, you investigate the contents strewn about the floor. What do you want to look at first? Remember, other people may be coming, so some things might have to be left alone.
kix Nov 13, 2004 · 3:36 AM
first pick up the pan so we can defend us from an attack.then straight to the health-bunus(!)after that we can look at the rest ...
unknown Nov 13, 2004 · 4:05 AM
I think grabing the pan is a good idea, but dont tough the first aid kit, we dont need it now, and for now I dont think we will be going far away from it, we could always come back... maybe. Well after you grab the pan, go for the papers! try to keep them where they are though, read read read, WHAT IS GOING ON?! AHHHHHHHHHHHHHH Oh yeah, then see if there is anything in that closed box and that yellow safe?
mf Nov 13, 2004 · 4:28 PM
i think the crowbar is more sufficient than the pot for self defense. i think the medicine cabinet is a must. we may not be injured now, but we may very well be later. i'd also bet that there is some iodine in there to boot.
unknown Nov 13, 2004 · 9:21 PM
I'm with Minty, and I also want to look at the little items that are harder to identify. Next to the two stretchers is some round object and next to the little boxes on the left is a little reddish thing that could be an inhaler(?) Just a quick glance so we know what they are. Is that more paper in the far right corner under the first aid kit? *sigh* I guess it's too small to be a slug-thrower huh?
sheep Nov 14, 2004 · 1:09 AM
You want to explore everything but you might not have the time. You see the water pot and figure that can wait, so you move forward to the closed box, letter and round thingy. Let's see what you have found.
#124
untitled drawing
untitled
by sheep · Nov 7, 2004 · 11:57 PM
Comments (12)
sheep Nov 8, 2004 · 12:21 AM
You tell him you're going to remove the gag, and if he yells, you'll hit him again. You then ask him if he understands, and he shakes his head yes. Grabbing him by the shoulders, you prop him up to a drum and remove the gag. You want to know who he is, so you ask him his name to which he replies " You want to know who I am? Who the hell are you! You just got lucky with me punk, there's an army of us and no one's escaped yet!" Sounds like he needs a little help to get him to talk so you poke him in his ribs with the crowbar. He winches in pain as you demand to know what's going on. With eyes of the devil, he looks at you and says, " You'll find out soon enough, and you wish you never had! Soon, they will be here!". He starts to yell out and you must gag him again. Now what?
kix Nov 8, 2004 · 1:58 AM
more questions
unknown Nov 8, 2004 · 2:27 AM
Well I think he was getting at the point, that they are clearly clones... but something doesnt fit... Ask him why there was one that was running from the rest, why do they want to kill everyone, what is going on, ask him if he is really a clone, things to that extent..
unknown Nov 8, 2004 · 9:10 PM
Guys I think we need to move! I still wanted to look in that tool shed and I believe this dude when he says more will come. Since we can't kill him could we stuff him in a drum? Or would he be able to kick it over?
sheep Nov 9, 2004 · 2:22 AM
You want to ask more questions, so you ask him to calm down. He twist and pulls at the ropes while trying to yell through the gag. It doesn't look like he's going to give you any information, so you need to dispose of him. Looking around the room, you see the empty drum on its side and bring it over to the gagged man. You give him one more chance to talk before you place the drum over his head, then down to his waist. He struggles to break free with all his might as you tip the drum to its side. The drum rings out against the floor as you shove his legs inside. Tilting it upright, You peer inside with your light. Hmmm, doesn't look too comfortable in there. You remember the lid you removed from the drum full of water and retrive it. Sliding the drum as close to the wall as possible, you place the lid on top. That should take care of him for a long time. You remove the extra shirt you had stored in you hobo sack and put it on. Standing there, you wonder what lies ahead. Why do these weirdos all seem to look alike? Is this too much for you to handle alone? Or have you already gone too far? As you look around, you can feel the closet calling you.....the stairs.....the mystery! You turn and spot the sewer pipe.....then back to the stairs.....it's too much, you must explore more. It's in your blood.....let's just hope it stays inside you. Do you want to go to the closet, go up the stairs, or hide and wait? Or something completely different of course.
mf Nov 9, 2004 · 3:05 AM
i say take stairs. and of course use the utmost caution. be ready muuhhuhuhuhuhahahahaha
unknown Nov 9, 2004 · 7:34 AM
I STILL wanna see what's in that closet! *crosses fingers for a minigun*
mf Nov 9, 2004 · 4:35 PM
oh yeah! the closet. better ideeer.
unknown Nov 9, 2004 · 10:01 PM
Definatly closet
sheep Nov 10, 2004 · 12:09 AM
You want to go check out the closet and figure you should be armed. You only have two hands and now possess 4 things to carry. You could leave the hobo sack and slingshot, the sack and crowbar, make two trips bringing all your items into the closet or something completely different. Remember you could be pressed for time, so don't waste it. What choice are you going to make?
unknown Nov 10, 2004 · 8:13 PM
Make two trips, we can hide the items now, if anyone does come, they shouldnt know we were here.
sheep Nov 11, 2004 · 12:18 AM
Good thinking, you don't want to leave anything laying around that would give you away. Now, off to the closet.
#123
untitled drawing
untitled
by sheep · Nov 4, 2004 · 2:41 AM
Comments (12)
sheep Nov 4, 2004 · 2:49 AM
The stranger approaches you, shielding his eyes from your light. When he's within striking distance, you swing the crowbar with both your hands. You hear the thud as it contacts his rib cage.....he falls to the ground. Quickly, you grab the rope and tie him up. He screams out, hoping someone will hear him. You need to keep him quite to see if he'll calm down. Hopefully nobody heard his call and you have some time. What do you want to do next?
unknown Nov 4, 2004 · 3:00 AM
Use your shirt and tie it around his head so he cant shout or talk...
unknown Nov 4, 2004 · 11:21 AM
I agree that we need to gag him for the moment. Lets play this like we're bank robbers; Tell him "follow my instructions and don't try to resist and you'll make it out of this alive" or something like that. We'll never gain his trust at this point, lets just go for control.
kix Nov 4, 2004 · 3:24 PM
tobeys got a good idea ithink
sheep Nov 5, 2004 · 12:27 AM
PLAYERS.....Please note that a couple of comments were removed from this pannel. They were a little too extreem and not in the direction I'd like the story to continue in. Let's try and keep the comments in line with what the main character would do. Remember, he's a young kid that wants to be a detective someday. He has every right to defend himself, but using third world prison tactics should be excluded. Thank you, now let's continue.
sheep Nov 5, 2004 · 12:45 AM
To silence him, you tear off your shirt and form a gag with it. Once he's gaged, you threaten him with harm if he doesn't calm down and listen. You grab your light off the drum and look him over. Hmmm, he does look a little like the madman.....or was it the dead man? He looks trapped and helpless, maybe even ready to talk. Would you like to ask him a question?
unknown Nov 5, 2004 · 5:41 PM
yes. ask him who he is, whats is going on down here. are there more mad scientists down here or more patients. does he have a reese's peanut butter cup. is there any food down here or drinking water. ummm, anyone else have some questions
kix Nov 5, 2004 · 7:54 PM
he wasn't surprised when he saw me, right? so he must have looked for me or someone else...ask him for his name. hes probably a clone made by this weired doctor guy
unknown Nov 5, 2004 · 10:12 PM
No, ask him yes or no questions, I dont think it would be smart to take off the shirt yet...
unknown Nov 5, 2004 · 10:13 PM
Wait im sorry, this is definatly not the mad man, the mad man did not have a beard... take off the shirt and question away!
unknown Nov 6, 2004 · 9:29 AM
Sheep already said he wasn't the madman but right before we shot him it sounded like he was looking for the guy we found dead. He looks sad in this pic but I don't think he's harmless. I'd like to ask him who he is but be ready to shove the shirt back in his mouth.
sheep Nov 6, 2004 · 6:22 PM
Let's start the interrogation.
#121
untitled drawing
untitled
by sheep · Oct 27, 2004 · 12:50 AM
Comments (9)
mf Oct 27, 2004 · 12:55 AM
oh shit, that cant be good
sheep Oct 27, 2004 · 12:57 AM
You steady your arm and fire! You see the nut rip into his arm, then nick his stomach. As the room goes dark, you relize you knocked the flashlight out of his hand and into the sewer below. He yells out "You son of a bitch!" then stumbles in the darkness. You take another shot in the dark, but all you hear is the nut hitting the wall. You need to decide what to do and fast. He probably knows the room better than you, so eventually he'll find you. What do you want to do?
sheep Oct 30, 2004 · 4:36 PM
WOW! I just had the strangest dream. I signed into the Green Door Alley and you were dead! Good thing it was just a dream. Ok, let's move on.
unknown Oct 30, 2004 · 8:49 PM
turn on the flashlight on your arm and fire again!
mf Oct 30, 2004 · 8:52 PM
plan C! plan C! break arm, fracture ribs, make him talk!
mf Oct 30, 2004 · 8:53 PM
oh, but first do that well devised plan of throwing bolts, placing light, trickery, from behind with attack...
sheep Oct 30, 2004 · 9:16 PM
Plan "C" it is!
unknown Nov 4, 2004 · 1:08 AM
is this rising tension leading to yet another climax in the story? or has sheep left us? i am worried.
unknown Nov 4, 2004 · 1:20 AM
there was actually an infringement on the patriotic act with plan "c". sheep has been detained for questioning. his whereabouts are unkown at the time, but it is belived that he is in great danger of being stripped of his freedoms and forced to stop any further posts on this board.
#120
untitled drawing
untitled
by sheep · Oct 23, 2004 · 10:12 PM
Comments (10)
sheep Oct 23, 2004 · 10:18 PM
You see his light scanning the room, then focus on the drum you just opened. His footsteps grow nearer as you crouch even further. He scans the room in front of him as he passes you by. He walks over to the drum and starts to investigate it. You have your slingshot pulled back and ready. He doesn't seem to be armed but resembles the other mad man in appearence. Do you want to shoot now and ask questions later, or see if he leaves?
unknown Oct 24, 2004 · 4:44 AM
Well it is the guy from before, the blood in his hair must be from where we hit him... shoot now, shoot again later!
unknown Oct 24, 2004 · 8:34 AM
IS he bleeding? Or wet?
sheep Oct 24, 2004 · 6:48 PM
It's a little too dark to see if it's blood, or just dirt. It can't be the other mad man, he's floating face down in the Delaware somewhere. Just then, he lifts his light from the drum over to the sewer opening, then walks to it. He peers down below, seeing the blood on the floor near the glass. The bastard got into the sewers, you hear him say. You have to reposition slightly to get a shot, this will expose your position more. If he swings his light around you could be seen. If you stay where you are, he can't see you with his light and he might just enter the sewer. Do you still want to shoot?
kix Oct 24, 2004 · 10:53 PM
theres an uncomfortable feeling in me, thinking about shooting someone from behind...
unknown Oct 25, 2004 · 6:14 AM
No me! I say blast away. He's gonna figure out someone's down here and he might just run back up the stairs and call others. Besides I wanna examine him if we're going to be running into lots of these guys. Shoot early and often I say.
unknown Oct 25, 2004 · 6:15 AM
with any luck he'll fall down the hole and bust his skull.
sheep Oct 25, 2004 · 11:21 PM
Alright then, shoot it is.
unknown Oct 27, 2004 · 2:31 AM
Try to grab an empty barrel and run for the stairs, then throw the barrel at him when he comes after you.
unknown Oct 27, 2004 · 2:31 AM
Try to grab an empty barrel and run for the stairs, then throw the barrel at him when he comes after you.
#119
untitled drawing
untitled
by sheep · Oct 22, 2004 · 12:18 AM
Comments (7)
sheep Oct 22, 2004 · 12:23 AM
As you reach the door, you can see that it was kicked in at one time. You start to turn your light to the inside when you hear a sound behind you. Someone is walking down the staircase behind you. You must find a hiding spot quickly. Where are you going to go?
kix Oct 22, 2004 · 3:03 AM
enter the room behind the broken door and try to watch whos coming
unknown Oct 22, 2004 · 10:25 AM
No! The door might make noise and if there's not much space inside we might not be able to use our weapon. I say hide with the shed between us and the stairs. There's an even chance the person would walk right past if you held still and turned off the flashlight. That'd be a much bigger advantage.
mf Oct 22, 2004 · 3:20 PM
maybe hide behind some barrels? have sling shot ready with plenty of extra ammo in case some shit goes down, yo.
kix Oct 22, 2004 · 6:11 PM
ok . better
unknown Oct 22, 2004 · 8:00 PM
yeah that's prolly better; looking at 114 again, I'm not sure you could get out of sight of the stairs behind the shed like I thought.
sheep Oct 22, 2004 · 11:14 PM
At first you think about entering the room in front of you, but the door might make some noise. You move to your left, scope out the corner behind the room, then decide there's not enough cover. Taking a quick look back, you can see the glow of a flashlight nearing the bottom of the stairs. You need to hide now, so you duck behind the first set of drums that will give you cover. As your hands shake, you quietly remove several nuts from your pockets, lay them in front of you, then turn off your light. Now armed, you see the dim glow of light enter the room. Every sound of your breath seems amplified.....your heart drums in your ears again. Will he see you, or are you safe? Is he here to harm you, or help? Let's see what happens.
#118
untitled drawing
untitled
by sheep · Oct 21, 2004 · 12:43 AM
Comments (6)
sheep Oct 21, 2004 · 12:50 AM
The tag list the contents of the drum and it is indeed water. You notice the date and wonder how long this water must have been down here. If you don't find a way out, you might have to drink some if something else doesn't happen to you. What's your next move?
unknown Oct 21, 2004 · 8:38 AM
Okay NOW back to that shed. Maybe we can find something to keep some water in. I don't think we have anything right now that would work.
kix Oct 21, 2004 · 12:33 PM
yo back to the slad
unknown Oct 21, 2004 · 8:43 PM
kix have you been smoking those funny cigarettes again?
sheep Oct 21, 2004 · 11:18 PM
Let's go check out the room in the corner now.
kix Oct 22, 2004 · 3:00 AM
: )
#117
untitled drawing
untitled
by sheep · Oct 20, 2004 · 12:18 AM
Comments (5)
sheep Oct 20, 2004 · 12:27 AM
You take a box of food over to the drum and lift the lid. Inside is a heavy plastic bag that appears to contain crystal clear water. The inside of the drum looks like it's coated with a heavy varnish and shows no signs of rust. There's a slight coating of dust on top but the bag looks intact. You must be inside of some type of shelter? What do you want to do now?
unknown Oct 20, 2004 · 8:33 AM
right now I guess we're still pretty much exploring, so on to the little shed thing. Unless someone else had a better idea. Am I the only one playing now?
unknown Oct 20, 2004 · 5:04 PM
Does it read anything in that little label in shutter? It "appears" to be crystal clear water...
sheep Oct 20, 2004 · 11:09 PM
Before you approach the room to the left, you notice a small tag on the bag. Let's see what it says.
unknown Oct 20, 2004 · 11:19 PM
Im still here, always looking for new pictures :D
#116
untitled drawing
untitled
by sheep · Oct 17, 2004 · 5:59 PM
Comments (7)
sheep Oct 17, 2004 · 6:02 PM
You check a couple of boxes on the floor that were empty, then check the one on the shelf. Looks like some type of food. Do you want to try some, or go back to the drums?
unknown Oct 17, 2004 · 7:53 PM
Im not hungry, but check one out anways, maybe take one with you, im sure if we run into a dog or something, a little food couldnt hurt.
unknown Oct 18, 2004 · 1:08 AM
think those are barrels of water then?
unknown Oct 18, 2004 · 1:08 AM
I say check the drums.
sheep Oct 18, 2004 · 1:57 AM
Hmmm, the drums could be filled with water. Let's go take a look.
unknown Oct 19, 2004 · 12:53 PM
mmmm... me gustan tus dibujos...
sheep Oct 19, 2004 · 3:22 PM
Thanks spanish petardo, glad you like the drawings.
#115
untitled drawing
untitled
by sheep · Oct 16, 2004 · 12:12 AM
Comments (4)
sheep Oct 16, 2004 · 12:15 AM
Hmmm, there seems to be some type of symbol on the side. The latch on top is opened but the top is still on. It could be filled with a harmful substance, so do you want to open it up, or go check the boxes now?
unknown Oct 16, 2004 · 4:26 AM
I see no danger symbols, open this sucker up!
unknown Oct 16, 2004 · 9:45 AM
skip the barrels for now and look in the boxes. maybe their contents could give a hint about what's in the barrels
sheep Oct 17, 2004 · 4:30 PM
You want to open the barrel but are a little comprehensive. It would'nt cause any harm to check the boxes first, to see if any light could be shed on the contents or the drums. Let's go check out a few boxes.
#114
untitled drawing
untitled
by sheep · Oct 8, 2004 · 1:39 AM
Comments (10)
sheep Oct 8, 2004 · 1:42 AM
At the top of the ladder there's a dark damp room. There are several large drums and boxes thrown about. Is there anything of interest you want to check out?
unknown Oct 8, 2004 · 10:40 AM
Well we can peek into most of the boxes that are open. I'm curios about the 2 closed ones and the open one on the shelf. Is there some kind of symbol on the drums?
mf Oct 8, 2004 · 3:10 PM
also after the box search, check what looks like a broom closet in the far left corner..
unknown Oct 8, 2004 · 8:16 PM
After the closet, check out the service elevator? or door to the right back corner
kix Oct 9, 2004 · 12:23 AM
go down again
yanbu Oct 14, 2004 · 10:16 PM
more! more!
mf Oct 15, 2004 · 12:27 AM
yeah, what gives!
unknown Oct 15, 2004 · 10:05 AM
Yeah Yeah!
sheep Oct 15, 2004 · 5:55 PM
Was working on the band drawings.....will continue soon.
sheep Oct 15, 2004 · 11:32 PM
You scan the room and decide to check out the drums and boxes first, then the small room at the far end. Let's start with the drums.
#113
untitled drawing
untitled
by sheep · Oct 6, 2004 · 11:47 PM
Comments (5)
sheep Oct 6, 2004 · 11:54 PM
You enter another junction and notice a ladder coming down from an open pipe. Shining your light at the bottom, you notice some broken glass and a small amount of blood. Could this be the ladder that leads to the mental hospital? Is this where the dead man first cut his feet? He did say he was lost, so that might explain why he might have been here twice. Do you want to go up the ladder?
unknown Oct 7, 2004 · 12:25 AM
Yeah up the ladder we go.
yanbu Oct 7, 2004 · 6:06 AM
i'd like to go up the ladder too
unknown Oct 7, 2004 · 8:28 AM
anything's better than wandering around in circles down here.
sheep Oct 7, 2004 · 2:14 PM
Going up!
#112
untitled drawing
untitled
by sheep · Oct 2, 2004 · 9:05 PM
Comments (7)
sheep Oct 2, 2004 · 9:16 PM
Below is the 100th drawing that was created for the story Green Door Alley. Again, I would like to thank everyone who contributed to the story. I'm also curious as to what drawings you liked the best. Use this panel to vote for your favorite drawings from the first 100. I narrowed my favorites down to these three drawings: Numbers 1, 71, and 16. Lets hear your favorites.....vote today!
unknown Oct 2, 2004 · 10:23 PM
100, 76, 93
unknown Oct 3, 2004 · 6:15 AM
102, 100, 3
unknown Oct 3, 2004 · 10:21 AM
34 61 76
unknown Oct 3, 2004 · 5:24 PM
94 & 88. yummmm.
kix Oct 9, 2004 · 12:21 AM
for me they are 68 and 54 because they look that goddamn real
kix Oct 9, 2004 · 12:22 AM
oops not 54 . i mean 56
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