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oekakisheep

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#91
untitled drawing
untitled
by sheep · Aug 28, 2004 · 1:40 AM
Comments (8)
sheep Aug 28, 2004 · 1:49 AM
Not long after entering the pipe you notice it seems to be angled slightly uphill. You travel some distance passing a few smaller pipes on your left and right until you come to a large junction. You're about 9 feet above the water level and there are no ladders to climb up or down. Below you are 3 large pipes almost filled with water and 3 large pipes at the same level you are standing. What are you going to do now?
yanbu Aug 28, 2004 · 5:53 AM
it doesn't look too possible to get over there, should we backtrack to those smaller pipes we passed and check those out first?
yanbu Aug 28, 2004 · 6:27 PM
swing?? how bout we trow da rope to the pipes over yonder and swing and smash ourselves into the wall? are there pipes possilby in the middle or closer? i can't tell just how far away the west wall is . . the timing and length of rope, and amount of feet down from the tie point to swing at the right height would have to be taken into consideration, unless i'm missing something here .. . someone else has the answer i'm sure
sheep Aug 28, 2004 · 7:42 PM
OOPS! Thought there was enough information to proceed. You need to know that the junction room is rectangular in shape and that the North and South pipes are centered on the North and South walls of the junction. The single large brown pipe is centered above the North/South pipes. The two smaller gray pipes are almost touching the western wall. That should help. Also remember you're above the water level and can unpack items you might need without them getting wet.
unknown Aug 29, 2004 · 12:26 AM
Well first find out how deep the water is with the rope and mop stick.
sheep Aug 29, 2004 · 12:55 AM
You no longer have the mop. It was left behind in panel 53 and never retrived. It would probably be a good idea to stay out of the water because there are no ladders and the pipes are around 9 feet above the water level.
unknown Aug 29, 2004 · 8:21 PM
Can we grab the pipes and climb into one of the pipe on the side walls? Leaving behind the items unless we think of a way to take them along.
unknown Aug 29, 2004 · 8:22 PM
Let me rephrase that, Can we grab the pipes near the ceiling and climb into one of the tunnels on the side walls?
#90
untitled drawing
untitled
by sheep · Aug 27, 2004 · 1:31 AM
Comments (4)
sheep Aug 27, 2004 · 1:37 AM
Looks like it's your lucky day. One of the wrenches fit the bolts and the grate is removed. The tunnel going West is now open. What is your next move? Note; All maps are arranged so that North is the top of the map, South is the bottom, West is the left, and East is to the right.
yanbu Aug 27, 2004 · 2:22 AM
lets grab our stuff from the warehouse, and explore the west tunnel
mf Aug 27, 2004 · 3:05 AM
here, here!!!
sheep Aug 27, 2004 · 11:26 PM
You want to explore the western pipe, so you gather your belongings and decend back into the sewer. Once at the bottom, you wrap the crowbar back onto the stick and enter the pipe.
#89
untitled drawing
untitled
by sheep · Aug 25, 2004 · 12:39 AM
Comments (7)
sheep Aug 25, 2004 · 12:53 AM
It's empty, but you try the light switch just inside the door.....just your luck.....no lights. You open the fuse box in front of you and see that the service line has been removed. This building has no electricity. You know your time is running short and the lantern won't last forever so you go to the door at the far end. Damn!! The door handle is missing and it's heavy steel.....no prying this one open. Now what?
mf Aug 25, 2004 · 1:13 AM
i say head back into sewer and head south if the bars on the drain are removable. probably gonna need the wrenchs for that huh? i guess if all else fails, head north
unknown Aug 25, 2004 · 1:30 AM
Hey would the door knob we brought with us work? some how rig it on... if not lets head back to the sewers.
sheep Aug 25, 2004 · 10:31 PM
You go over to the front door to see if you can attach the knob you found earlier. No, not going work. There's nothing sticking out of the door to attach it to. Turning back you pass the windows wishing you had a way to open them. Hmmm, can't seem to think of anything.....oh well. Time to try the grate now with the wrenches.
unknown Aug 26, 2004 · 8:24 AM
Well if the bag of bolts is heavy enough you can tie the rope to it, and the nylon string, then try and throw the bag through the gates on the window, and then try to tug the bag under the bars thus wraping the rope around the window bars.
unknown Aug 26, 2004 · 8:24 AM
hmm my idea does not work now that I think about it...
sheep Aug 26, 2004 · 10:31 PM
There is a way to get up to the window using a couple items you have in your possession. You can also backtrack at any time to pick up an item you could not carry before. Just remember the lantern won't last forever, so don't spend alot of time backtracing. While you're giving that some thought you return to the grate to try the wrenches.
#88
untitled drawing
untitled
by sheep · Aug 23, 2004 · 11:42 PM
Comments (3)
sheep Aug 23, 2004 · 11:47 PM
Looks like there's a couple of small windows guarded with heavy bars. You glance to your right and see two doors. What would you like to do?
unknown Aug 24, 2004 · 4:25 AM
Well I like how the bolts are rusty, maybe we can some how pry the bars or use a the wrenches, then maybe kick out that outer bars, but lets look for a light first, check over near the doors see whats beind them, and see if there is a light switch. Check the blue door first.
sheep Aug 24, 2004 · 10:27 PM
Seeing the rusted bolts, you wonder if you can pry the bars off the window and escape. If only you could reach them and give your idea a try. Hmmm, maybe there's something behind the blue door that would help? Let's go look.
#86
untitled drawing
untitled
by sheep · Aug 21, 2004 · 1:50 AM
Comments (6)
sheep Aug 21, 2004 · 1:52 AM
Looks like you're in another warehouse? There seems to be nothing inside. What now?
sheep Aug 21, 2004 · 1:55 AM
NOTE: There is a misake in map drawing #83. The manhole nearest the green area is supposed to be in the green area as shown in map #50.
unknown Aug 21, 2004 · 2:35 AM
it would be safe to open the sack here and bring down the wrenches to try on the bars. we can come back to get this stuff if it works
sheep Aug 21, 2004 · 10:06 PM
You remove the wrenches from the sack to try on the grate below. It would be risky to try and carry the wrenches and lantern in one hand as you climb down the ladder. You need to find a way to get the wrenches and the light down to the grate. How are you going to do this? Remember to take the rope with you too or you'll be stuck.
unknown Aug 22, 2004 · 10:53 PM
You can tie the rope around the last ladder rung, thing... and tie the lantern to the excess liek you did to get up the ladder, then go back up and get the wrenches, or just tie the lantern and wrenches to the rope in the first place, then climb down and tie it to the ladder so you can climb back up and you have light. Alao what are the grey and blue objects in the back left of the room, doors? And what are the things in the top of the left wall, mind taking a look real quick?
sheep Aug 23, 2004 · 12:45 AM
You've figured out a way to get the lantern and wrenches down the sewer but you are curious about a few things you see in the shadows. There's something high on the wall to your left and two objects down at the far end. Let's look at the items on our left first.
#85
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untitled
by sheep · Aug 20, 2004 · 12:55 AM
Comments (5)
sheep Aug 20, 2004 · 1:02 AM
Lighting the lantern with one of your last matches you re-enter the sewer and travel West. You've come to another junction that has a pipe to the West that is blocked, an open pipe South and one leading up. You'd like to go up but the ladder is cut. Do you want to figure a way to climb the ladder or go South? NOTE: You have the bank bag and nuts.....my bad.
unknown Aug 20, 2004 · 1:45 AM
throw teh rope of one of the steps on the laddder and tie it so there is extra where you can hang the stick and lantern, then climb the other side of the rope.
mf Aug 20, 2004 · 3:56 AM
dont forget to kill mr. spider first.
unknown Aug 20, 2004 · 9:41 PM
If the climbing doesn't work, is it possible to open those bolts of that grate to left with one of the wrenches?
sheep Aug 20, 2004 · 11:06 PM
You try to smash the spider but it drops into the water and gets washed into the pipe behind you. You need the rope so you unwrap it from the stick and hook the crowbar to the grate. Seeing the bolts you wonder if the wrenches you have will fit. It's too risky to open the sack over the water to get the wrenches now but you make a mental note of it. Looping the rope a few times you heave it over the ladders bottom rung letting the excess hang down. The end you still have in your hand then needs to be tied to the grate. You're going to need to take your items with you so you tie the stick, crowbar and lantern to the end that was thrown over the ladder. Now let's climb the steps and see what's up there.
#84
untitled drawing
untitled
by sheep · Aug 14, 2004 · 1:34 AM
Comments (9)
sheep Aug 14, 2004 · 1:54 AM
In your possession are the following items; Lantern, Crowbar, 2 Matches, Wood stick, Tee shirt, Ink pen, Paper clip, Small razor, Screwdriver, Hammer, Rope, Film cotainers W/Notes, Slingshot, and a mop and stick in the nearby sewer. In this building you have taken the 26 Cents, 2 Wrenches, Plyers, and Bank bag almost full of nuts. The items available are the Metal rods, Tire, Several boxes, Water pipe, 2 Light bulbs, Glasses, Mirror, String, Boots, Door knob, Ashtray, Pencil, Hammer, Electrical wire, Electrical tape, Small wood piece, 2 Boxes of shirts, and Small nails. You can only pick three of the remaining items before you continue. What three items do you want?
unknown Aug 14, 2004 · 8:45 AM
Ok well since were going naked, I would assume that means were taking off our shoes too, so can we wear the boots so we dont cut are feet in sewers, as for items to take, I say the nylon string is a must have, the electrical tape maybe, and maybe a box of shirts? the shirts can be used for a few things, to dry off, to make a "rope", start a fire, wear... the string has endless uses and tape, just seems useful. Dont pick the items on just my comment see what others think :D
unknown Aug 14, 2004 · 11:53 PM
the door-knob seems like it could be handy Lol
sheep Aug 17, 2004 · 1:14 AM
The string and tape might come in handy and wearing the boots is an excellent idea. If you decide to take the boots they would not count as an item since you don't have to carry them. The box of shirts would be too large to fit down the sewer but, you could use two of them for hobo sacks. Just tie one to each end of the stick to ballance the weight out. If everyone else agrees with taking the string and tape then one more item can be taken. You could take the door knob to use for ammo......could you imagine the force behind that after it's shot out of the slingshot. Does everyone want the tape and string? What other item do you want to take?
unknown Aug 18, 2004 · 8:46 AM
Heh takeing the doorknob is fine with me, it would hurt a lot...
unknown Aug 18, 2004 · 10:49 PM
i agree, this is enough to go further - more! more!
sheep Aug 19, 2004 · 12:24 AM
Looks like you are going to take the string, tape, boots and door knob. You make two piles of items for each end of the hobo stick. Everything looks like will fit in each sack except that the crowbar is too long, and the rope is bulky. You easily solve that problem by placing the crowbar against the stick and then wrapping the rope around them. Now you can carry everything on one shoulder and the lantern in the other. It's now time to go back into the sewer. Do you want to go West or East?
unknown Aug 19, 2004 · 7:36 AM
west
unknown Aug 19, 2004 · 3:30 PM
what about the bag full of nuts as ammo???
#83
untitled drawing
untitled
by sheep · Aug 13, 2004 · 12:52 AM
Comments (8)
sheep Aug 13, 2004 · 1:00 AM
You can now leave the warehouse and return to the sewers. But, before you enter the sewers again, you need to devise a way to keep your clothes dry along with some of the items you will carry. You will also need to figure out what you will take from the warehouse. What's your next move?
unknown Aug 13, 2004 · 2:40 AM
Well I have a few ideas, that I know wont work but Ill throw them up in the air anyways... you could make a boat out of the locker and some wood, make a paddle with the pipe and something else... but thats just stupid its a sewer pipe, not a river. you could get wet then change into a dry set of cloths, a shirt from the box, shoes from the locker and pants off the dead dude... or you can go for style and change before you go in, then change again once you need to. I was thinking you could find some kind of plastic bag and put that over your shoes and pants up to your waste, but I looked over the pics and didnt see and plastic bags :(
mf Aug 13, 2004 · 6:39 PM
maybe. i doubt it will fit, but the tire as a floataion device.
sheep Aug 13, 2004 · 10:46 PM
Hint; sup knows the answer to keeping your clothes dry.
unknown Aug 14, 2004 · 12:23 AM
hobo style, find some sort of sheet or something, put everything you want to keep dry inside, tie it up to the stick next to the dead guy. I don't know where to get a sheet. Maybe if one of the shirts is big enough you can cut it up and use it. Thanks bye
sheep Aug 14, 2004 · 1:11 AM
Correct! Use the stick and a shirt to carry your belongings. Now you need to decide what to carry along. Let's make another inventory list to see what you've found so far.
unknown Aug 14, 2004 · 1:26 AM
but wait, your suggesting go naked through the sewer pipes? What about the cloths your wearing?
sheep Aug 14, 2004 · 2:00 AM
Sure, who's gonna see ya? Put the clothes you have on in the hobo sack.
#82
untitled drawing
untitled
by sheep · Aug 11, 2004 · 12:49 AM
Comments (5)
sheep Aug 11, 2004 · 1:03 AM
( For some reason the paint program malfuntioned during this drawing so it looks very bland without any shading.:( )You have the frame bent and are ready to pad it. You also need to secure the tubing to the frame and ammo pouch. What items do you want to use? On another note, an experiment was conducted today to see nails can be driven through steel water pipe. The answer is no, you cannot drive a nail through water pipe. Not only does the nail bend (several were tried) but it stings your fingers. Thin electrical conduit was another story. After 5 hits there was a nice hole in the pipe. Too bad the pipe in the basement is water pipe and you only have 2 matches or the shotgun might have worked.
unknown Aug 11, 2004 · 10:20 PM
You could've gone back to the fire and heated the pipe before punching. A T-shirt, rolled tightly and wrapped with cord or wire will serve an an slow burning match, think indian fire pouch. I like loud noises, so I would go out of my way to make something that went boom.
unknown Aug 12, 2004 · 9:43 PM
As for cushion for the arm part, just wrap a shirt or part of a shirt around it and, seal it with electrical tape or nylon string(I think the string would hold better)
unknown Aug 12, 2004 · 9:47 PM
As for the sling part, I used to have a wrist rocket, and I swear it had two things of surgical tubing going through the leather straps, but I can see how that would work on this, so you can slide the tubing through the two slits on the leather holder and over the ends of the frame til its tanut in the middle.
sheep Aug 13, 2004 · 12:23 AM
Tobes is on the money! Using two pieces of a tee shirt, you wrap one around the grip and one around the forearm rest. Then using the electrical tape ( the string might not be as comfortable ),you wrap each piece firmly to the frame. Then you push one end of each piece of surgical tube ( remember you found two ) over the rod ends as far as you can. You then take the ammo pouch and thread each tube through a slot. Once you determine the proper lenght of the tubes you fold the tube in half right at the slot in the leather. Now you wrap the string around both sides of the fold so it stays folded and trim the excess tubing off. The only thing remaining to do is wrap more string around the tubeing where it goes over the frame. Congratulations! You are now armed! PWFNP
#81
untitled drawing
untitled
by sheep · Aug 9, 2004 · 2:24 AM
Comments (13)
sheep Aug 9, 2004 · 2:33 AM
Looks like an old pair of leather boots are laying at the bottom of the locker. Could this be something you could use? Your search of the warehouse is complete. It's now time to build your weapon. You will need to do several things to construct your slingshot. First you need a frame, then find a way to attach the surgical tubing to the frame, and fabricate an amunition holder. How are you going to do this?
unknown Aug 9, 2004 · 6:16 AM
You can go back to where there was the 1/4-1 inch poles. You could grab two, and bend one into a V with the vice and hammer, maybe even double up the V if its too large. Then you could use another and make it a tight U and put the V in betweent he top and tie it in tight with the string thats on the top shelf of the locker... I think that would work... i think...
unknown Aug 9, 2004 · 7:21 PM
the bank bag can be what the ammo can is held in?
unknown Aug 9, 2004 · 7:22 PM
okay sorry that im a bit slow...this has already been done :/
unknown Aug 9, 2004 · 9:26 PM
As for the sling part, I think you could use the surgical tubing and tie it to the V shaped part, then use the electrical tape to make the "ammo holder"
unknown Aug 9, 2004 · 11:31 PM
where do the boots fit in?
sheep Aug 10, 2004 · 12:13 AM
Since you know the steel rods can be used for the frame, and the tubing for the "spring", I'm going to help you on the design. Were're going to use a wrist-rocket type design utilizing one of the 1/4" steel rods. The surgical tubing will slide over the ends of the rod after it's bent, so finding a way to hold the tube on will be your job. You will also need to figure out a better ammo holder. The tape might last a short time but something more durable is needed. Since a lot of people don't know what a wrist-rocket is, you need to know that there are two areas along the frame that will need to be padded. Figuring out what to use for the padding, and what to hold it down with, will be your job. Figure those three items out and we can start target practice.
sheep Aug 10, 2004 · 12:14 AM
The boots? You'll figure it out.
mf Aug 10, 2004 · 12:30 AM
i had the idea of the tounge of the boots for the ammo holder, but i could not figure out any way to cut it.
unknown Aug 10, 2004 · 12:41 AM
Wear the boots, or use some leather to make your slingshot. Presonally I'd use some kerosene vapor, piece of T-shirt for wadding, small nuts (the metal kind), 1/2" pipe with one end bent closed by the vise, then pierced with large nail, then nailed to random board as an improvised firearm (think about an potatoe gun that can maim.
sheep Aug 10, 2004 · 1:25 AM
Yes, you need to remove a piece of leather from the boot. You have a razor from the pencil sharpener but not enough leverage to cut the leather. How are you going hold the razor and get more leverage? You also think about making a make-shift shotgun but the nails won't pierce the pipe.
unknown Aug 10, 2004 · 1:51 AM
Having some experience with wall locker, some metal edges can be sharp rub the boot tounge along this. Or, put the razor in the vice. On pierceing the metal pipe, you'll have to take turns with several nails to make an hole in it.
sheep Aug 10, 2004 · 2:28 AM
Yes, you clamp the razor in the vise for leverage. You could also split the small piece of wood from the closet and wrap the razor between them with the string. Let's see how we do building the slingshot.PWFNP
#80
untitled drawing
untitled
by sheep · Aug 7, 2004 · 11:22 PM
Comments (5)
sheep Aug 7, 2004 · 11:30 PM
The two boxes in the corner are filled with old tee shirts that never got delivered. The top ones look a little dirty but the ones one the botton look good. Moving to your right you search the bolt bin but it's mostly empty, except for a washer here and there. Would you like to search the bottom of the locker now, or gather the items you want to take from the closet and place them on the work bench?
unknown Aug 8, 2004 · 10:42 AM
Well I suggest taking off your wet shirt, and putting on one of these dry ones. (unless I missed teh part where you burned the pallet..)
sheep Aug 8, 2004 · 5:07 PM
Yes, the pallet has been burned and your shirt is dry. Remember, you should try and keep your clothes dry the next time you enter the sewers. What do you want to gather before you leave the closet and check the locker?
unknown Aug 8, 2004 · 9:02 PM
Well I say we fill the rest of the red bank bag with nuts, take a t-shirt for later if our cloths get wet and maybe even take the lightbulb if were done with this closet. Also, did we check the green thing in the closet?
sheep Aug 8, 2004 · 11:58 PM
Before you leave the closet, you empty the nuts into the bank bag and take a shirt. Before you remove the light from the socket you give the green bolt bin a second look. Seeing that there's only a couple washers in it you decide to place them in the bank bag also. Placing all your new items on the bench you now check the lockers bottom half.
#79
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untitled
by sheep · Aug 7, 2004 · 10:04 PM
Comments (1)
sheep Aug 7, 2004 · 10:11 PM
The box on the floor contains 3 smaller boxes of finishing nails. There are two almost empty boxes of larger nails nearby. Looks like this was where our buddy Mark got the nails for the door. They are probably useless to you so you leave them alone. It's time to go and search the large boxes in the corner.
#78
untitled drawing
untitled
by sheep · Aug 7, 2004 · 1:06 AM
Comments (6)
sheep Aug 7, 2004 · 1:13 AM
Looks like the first box contains three smaller boxes of nuts. These might come in handy if you make it out of this old warehouse alive. But what could they be used for? Do you want to move on to the next box that's on the floor?
unknown Aug 7, 2004 · 2:33 AM
Surgical tubing and some sort of sturdy something we have to find in a Y shape.. slingshot! These nutz are totally a bunch of ammo (pointing at the boxes, not my crotch)
sheep Aug 7, 2004 · 4:46 PM
Excellent sup !!! Yes the weapon you will need to construct is a slingshot. The nuts will be your amunition. All the pieces and tools you need to construct it are located in the warehouse you are in. You are still missing one piece to complete it that was overlooked. Remember, sometimes you will be lead away from something that hasn't been completely explored. Do you want to go look at someplace you might have missed, or look in the box on the floor.
mf Aug 7, 2004 · 6:37 PM
finish this room completely first
mf Aug 7, 2004 · 6:42 PM
then check the bottom of the locker and the box that by the electrical box. i think i see a box or something also in the main room that was overlooked. maybe look at the tire as weel, may be something hiding in it
sheep Aug 7, 2004 · 8:21 PM
You caught me mf. You were led away from the locker before the bottom was searched. The empty box and tire in the warehouse are unimportant unless something happens and you need fire. You now know all the locations or objects that could have been searched in this building. When this closet is finished, the bottom of the locker will be checked. Let's check the box on the floor now.
#77
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untitled
by sheep · Aug 6, 2004 · 2:06 AM
Comments (4)
sheep Aug 6, 2004 · 2:07 AM
Looks like there's a few things worth exploring. What would you like to see first?
unknown Aug 6, 2004 · 4:23 PM
First, I vote we check the open boxes, and when we move on to the rest we open them VERY carefully...
sheep Aug 7, 2004 · 12:21 AM
You decide to check the contents of the boxes first, starting with the one on the shelf. Let's see what's inside.
unknown Sep 13, 2004 · 7:06 PM
hugaa!
#76
untitled drawing
untitled
by sheep · Aug 1, 2004 · 2:46 AM
Comments (8)
sheep Aug 1, 2004 · 2:47 AM
It worked! Now you can remove the wires. What is your next move after that?
unknown Aug 2, 2004 · 6:44 AM
we need to remove the wires carefully, correct? watch out for that spider. . . can we make our way towards the doctors office now? or am i forgetting something?
sheep Aug 2, 2004 · 7:14 PM
Using the stick by the light switch, you knock the spider away, then pull the stick from the socket. There are items in the closet that you need but it's dark, so there is more to do. Once the closet is explored, you're still not finished in this building. There is one other area/item that was overlooked, and an interesting challange. The challange will be to fabricate a weapon, one that can be used from a distance, and that can be assembled from the items you will find once you are done exploring. What is your next move?
unknown Aug 4, 2004 · 7:07 AM
i vote that we light the lantern again, using what i think is our last match. if there are items we need in this closet, and we need to assemble a weapon, than now is a good time. we can find ways to keep the fire going as we go along.
sheep Aug 4, 2004 · 11:33 PM
Lighting the lantern is not only risky, due to the fact that fuel is still an issue, but there's an easier way. Refer to panel #63 for the answer you need. Don't over-think this one, it's simple.
unknown Aug 4, 2004 · 11:57 PM
Look for the lightswitch in the room with the locker?
unknown Aug 5, 2004 · 1:39 AM
move the bench so it is under one of the two light bulbs in the ceiling. remove it and replace it in the closet..
sheep Aug 5, 2004 · 3:05 AM
Of course! You need to remove one of the bulbs in the basement and transfer it to the closet. Using the bulb nearest the nailed door, you first wrap it with your shirt, then unscrew it. You now have light in the closet. Let's see what's inside. Good job!
#75
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by sheep · Jul 28, 2004 · 12:54 AM
Comments (8)
sheep Jul 28, 2004 · 12:57 AM
You open the bench drawer and find a pair of plyers, electrical tape and an old bank draw string bag. Do you want any of the items? After collecting what you need, you need to light up the closet. How are you going to do this?
mf Jul 28, 2004 · 6:33 PM
lantern
mf Jul 28, 2004 · 6:34 PM
take the plyers and tape and take a look inside the bag
sheep Jul 29, 2004 · 12:08 AM
You want to take the plyers and tape but your pockets are full. Laying them on the bench you reach for the bag and almost get bit by the spider inside. The bag is empty and may be useless. Your next move is to light the closet, but lighting the lantern is not required. This is a little tricky so here is a hint. It's cleverly hidden.
unknown Jul 29, 2004 · 7:15 AM
Dump the spider from the bag, put the pliers and tape in the bag, and tie the bag to your belt (belt loop, wrist)
sheep Jul 31, 2004 · 9:40 PM
You now have the two items in the bag, but no light in the closet yet. How are you going to fix the the light?
unknown Aug 1, 2004 · 1:12 AM
take the mirror and use it to reflect light into the room
sheep Aug 1, 2004 · 1:45 AM
Ding! Ding! Ding! We have a winner! You remove the mirror now, prop it up against the door jam and reflect the light from the basement onto the light socket. Let's see if that worked.
#74
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by sheep · Jul 24, 2004 · 1:50 AM
Comments (6)
sheep Jul 24, 2004 · 1:52 AM
There just might be something you can read. That was an excellent idea bystander.
unknown Jul 24, 2004 · 6:21 PM
Hmmm... very suspicious... we'll have to keep this in mind once we reach the doctor's office....
sheep Jul 24, 2004 · 9:28 PM
It would be wise to search the darkened part of the closet. Do you want to light the torch, or try some other way?
unknown Jul 25, 2004 · 11:00 PM
see if we can put the wires back into the socket?
unknown Jul 26, 2004 · 12:16 AM
Can we check the drawers of the workbench with the vise on top? And what was that tack-looking thing in front of the nailed shut door? Sorry for backtracking.
sheep Jul 26, 2004 · 2:52 AM
It appears that the wires around Marks neck are just pushed into the intact light socket. It's too dark in there to remove them without risking injury. You will need to get light in there to fix it. Meanwhile, you go back to the nailed door and discover the door handle on the floor. Looks like the handle was knocked off to allow more boards to be nailed up. Looking back at the bench you see something that was over-looked before. It's a drawer! How did you miss that before? Let's go check it out before we figure out how to light up the darkened closet.
#73
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by sheep · Jul 23, 2004 · 1:53 AM
Comments (4)
sheep Jul 23, 2004 · 1:59 AM
Looks like his friend George never received this letter. You remove the cigarette pack from his pocket but it's empty. In his pants pocket was a key that was probably for his locker. This guys picked clean. Now what?
unknown Jul 23, 2004 · 6:51 AM
First we shed a tear, then we try and put the torn pieces of a note together.... and read the first line (where the tear is)...
sheep Jul 23, 2004 · 3:48 PM
After reading the note, you remove the two pieces of the first letter from the film container and assemble them together. Let's see if we can read any of the first line.
unknown Jul 23, 2004 · 5:07 PM
Oh, and Sheep: Nice job on the skeleton in the closet, I'm sure it wasn't easy...
#72
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by sheep · Jul 21, 2004 · 12:00 AM
Comments (5)
sheep Jul 21, 2004 · 12:03 AM
Looks like the guys name was Mark. That must be his locker. There's a package of cigarettes in his shirt pocket. Next to him is an ashtray, pencil, matchbook and note. What is your next move?
unknown Jul 21, 2004 · 1:34 PM
Of course we read the note like the little snoopers we are...! We should also grab the other items. I think I figured something out also... I would like to try and match up the piece of paper with numbers on it and the torn bottom edge with the note from George with the tear at the top. We may be able to read that top line now!
mf Jul 21, 2004 · 6:17 PM
read the note musta. matches are a musta. look inside the pack of smokes. dont leave a stone unturned
unknown Jul 21, 2004 · 10:07 PM
check his pockets as well?
sheep Jul 22, 2004 · 8:52 PM
Grabbing the matches, you see that there's one remaining. It may very well save your life, so protect it dearly. You glance to your right, and at the edge of the darkness you see the light socket the wires go to. You grab the letter and start to read.
#71
untitled drawing
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by sheep · Jul 19, 2004 · 11:54 PM
Comments (5)
sheep Jul 19, 2004 · 11:57 PM
This doesn't look good. Who do you think that could be? Hmm, maybe that's the reason the one breaker won't reset. Is this going to be your fate? What are you going to do now?
unknown Jul 20, 2004 · 2:10 AM
poke it with the stick!.....no wait lol check the note...unless the cables look like they have juice flowing to them...if so go to the breaker and shut it off...??...unless anyone has a better idea
unknown Jul 20, 2004 · 7:08 PM
Is there light in there? Hmm... We should lean in to try and read the nametag, with crowbar ready. If this skeleton moves one bit, we smash 'im with the crowbar. Let's take care not to touch the cables for now... but we should scoop up the little pile of belongings next to his (or her) bony feet.
unknown Jul 20, 2004 · 9:11 PM
oh and the pockets!
sheep Jul 20, 2004 · 9:44 PM
Returning to the breaker panel you notice a chart on the door. Hmm, breaker #3 is for the basement closet #1. That's one of the breakers that wouldn't reset. Going back to the victim you give it a couple pokes with the stick. Unless it can attack you with one arm now you have noting to worry about. Let's go look at his name tag and possesions now.
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