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oekakisheep

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#172
untitled drawing
untitled
by sheep · Jun 3, 2005 · 6:31 PM
Comments (2)
sheep Jun 3, 2005 · 6:54 PM
Figuring that it would be best to hide, you open the cabinet on your right to seek cover. There's plenty of room on the bottom shelf where the reflex hammer is to be hidden once you close the doors. You climb in and grab the bottoms of the doors and pull them shut just as the door to the office opens. It sounds like two or more people walk in pushing something heavy on wheels. You hold your breath as the beads of sweat roll from your face praying they don't open the cabinet. One of them says to another to move the ladder over and to pull him up while I push from the bottom. Pull, pull, you hear him shout before you hear him say to open it. It's then that you hear a strange noise coming from outside the cabinet. Get him in, you hear him say, then the noise is heard again. You now lay in complete silence wondering what the hell just happened. It sounds as if there's nobody in the room anymore. Do you want to take a peek to see if you can figure out what just happened?
kix Jun 3, 2005 · 8:42 PM
i say wait one more minute take a peek. dont forget to take the alcohol. it might be useful cause its inflammable!
#171
untitled drawing
untitled
by sheep · Jun 2, 2005 · 8:13 PM
Comments (3)
sheep Jun 2, 2005 · 8:18 PM
You find room 6-9 and turn the knob when you hear the elevator doors around the corner open. You feel panicked as you enter the room hoping there's someplace to hide in case they come your way. Do you want to find a place to hide, stay out in the open and hope they pass by, or get ready for the fight of your life?
The Angry Flagman Jun 2, 2005 · 9:29 PM
Whats up with that book shelf on the upper floor? Ill bet its one of those false shelves that hide a secret room.
mf Jun 2, 2005 · 10:44 PM
hows aboot sliding into that big ass cabinet on the right
#170
untitled drawing
untitled
by sheep · May 31, 2005 · 8:07 PM
Comments (14)
sheep May 31, 2005 · 8:21 PM
You run up the stairs and find a door at the first landing that says second floor. You need to find the sixth floor so you continue your climb up until you reach the landing at the sixth floor. From the stairway below you hear a door shut as footsteps start to echo through the stairwell. You can't tell how far or if they are coming closer so you duck inside the door to the sixth floor. In front of you are several doors that are numbered and two hallways. You probably don't have much time to search every door for Dr. Thomas's office, so your first choice better be correct. What is the number of the room that you want to enter?
unknown May 31, 2005 · 10:00 PM
room 6-9!!!!
unknown Jun 1, 2005 · 1:40 AM
Oh yeah I forgot the paperwork we found! Man how could I ever forget the quest we're on. That's what happens when you panic.
kix Jun 1, 2005 · 5:43 AM
oh yeah ! picture #141!!! sheep you are unbelievable
sheep Jun 1, 2005 · 4:38 PM
Yes! Room 6-9 was listed on the papers you found in the records room as the office for Dr. Thomas. The two doors that are directly to your left are numbers 1 and 2. As you start down the hall, you hear a noise coming from your right. It's the elevator on its way up from the first floor so you need to find room number 9 immediatly. Looking closely at this drawing, you can determine what direction would most likely be the correct one to find room number 9. Is the room strait, right, or left? Hurry, the elevator is at the third floor already!
kix Jun 1, 2005 · 6:32 PM
hide in room 6-2 for now! the cobwebs show us that nobody used the door for a long time...
kix Jun 1, 2005 · 6:34 PM
er... i mean 6-1 !!!
sheep Jun 1, 2005 · 7:54 PM
But then you'll knock the webs off the handle and someone might notice. Can you say "trapped"? The elevator is now at the forth floor. Hint; door 6-2 also has a web across it along with a few more items.
unknown Jun 2, 2005 · 12:42 AM
If there's 2 doors on each wall, and the numbers are going up, then 6-9 would likely be just around the right corner. Unless I'm getting too excited and losing my head again. Which happens... sometimes I get a little, well, you know.
unknown Jun 2, 2005 · 12:43 AM
oh crap wait, I forgot there are doors on each side of the walls without an elevator. Okay, 6-9 must be the one furthest away staight down and on the right.
unknown Jun 2, 2005 · 12:44 AM
*twitch*
unknown Jun 2, 2005 · 1:18 AM
broken web and worn path to the left!!! go left!
sheep Jun 2, 2005 · 8:12 AM
The boy is correct! If you look at the floor going to the left, it has a well worn path and a broken web. The right hall has an intact web and the doors down the hall have webs across also. The elevator is now at the fifth floor so let's run to room 6-9 and see what's inside. Good job boy!
kix Jun 2, 2005 · 10:46 AM
good job on the path! i didnt see it...
#169
untitled drawing
untitled
by sheep · May 30, 2005 · 6:01 PM
Comments (2)
sheep May 30, 2005 · 6:17 PM
It appears that the sign above the bench is a directory for the hospital. After reading it, you look over to your right and see that the windows look very dark and appear to be covered with something. You run over to the door and give it a push but it doesn't budge. The handles move so it must be blocked off from the outside. Taking a closer look at the windows, you see that they are boarded up from the outside with plywood. Looks like there's no way out of this room except for the elevator and stairs....or the door you came in. Do you want to go up the stairs now?
kix May 30, 2005 · 7:45 PM
yes! i love that you missed some letters...but now its floor 6 we got to reach
#168
untitled drawing
untitled
by sheep · May 28, 2005 · 6:18 PM
Comments (7)
sheep May 28, 2005 · 6:36 PM
You figure your best option would be to try the door at the end of the hallway. The sounds inside the duct now feel right on top of you. You can see a faint light flashing in the opening from their flashlight so they are close by. You grab the grate figuring you might be able to stop them from getting out but the opening is too high for you reach. It's then that you hear someone inside the vent yell out that they can see an opening up ahead. Hugging the wall, you run to the door and open it quietly and slip inside. It's then that you relize that the lights have been turned on in this area of the hospital. You see before you what looks like a main reception area. There's a receptionist desk in the middle and benches on either side. On your right is an elevator and to your left is another set of stairs. At the far end is a set of windows and a door with an exit sign above it. Do you want to set the door you came in on fire, check the phone on the desk, try the elevator, go upstairs, try the exit door, or do something else?
unknown May 28, 2005 · 11:22 PM
Honestly guys I think we ought to try the exit and beat a retreat. I really wanted to find out what these guys were up to, but right now I think we'd get killed if we spent much more time in this hospital.
kix May 29, 2005 · 8:27 AM
i say up but read the sign above the bench on the left
kix May 29, 2005 · 8:28 AM
quick!
unknown May 29, 2005 · 5:46 PM
well okay but I'd feel a lot better about this if we only had a grenade...
sheep May 29, 2005 · 5:58 PM
You're unsure if you want to go up the stairs or just go out the exit door, so you go over to read the sign above the bench before you decide. Let's go see what it says before you run out of time.
kix May 30, 2005 · 12:22 AM
ok but time is running! theres only one place where we could have been runned to. even those clones cah think so far...
#167
untitled drawing
untitled
by sheep · May 26, 2005 · 7:25 PM
Comments (4)
sheep May 26, 2005 · 7:48 PM
You decide that getting out of the ventilation system as soon as possible will reduce your chance of getting trapped. Grabbing hold of the grate, you try and pop it off without making any noise but it won't budge. Suddenly you hear footsteps coming down the stairs so you back away from grate so you won't be seen. You see someone come down the stairs just as the elevator doors open with two people inside, then two more go walking by coming from your right. After they pass, you wait to see if anyone else comes by but nobody does. Noise starts to echo through the ducts behind you. It sounds like they've entered the ventilation ducts and are headed your way at a rapid pace. You must get out now so you turn your body around and with your feet, you kick the grate as hard as you can and it falls to the floor with a crash. You hear someone in the distance behind you yell out that he must be over this way. You leap out into the hallway and glance at the sign by the elevator. It says that you are still on the first floor in the administration section. You look to your left to see if anyone is backtracking, then to your right. You see a door at the end of the hall just as the sound increases in the duct behind you. You have about 20 seconds to make a decision about which direction you want to go. Do you want to go up the stairs next to the elevator, to the left and sneek up behind them, take the elevator, or go to the door down the hall to your right?
yanbu May 27, 2005 · 12:20 PM
i say the door to the right they'd know if we took the elevator, and we were already up there anyways right? or am i going to get us killed?
unknown May 27, 2005 · 10:49 PM
do what yanbu says- if we go up the stairs, and the guys in the vents follow, we will be trapped between people upstairs and people downstairs...
unknown May 27, 2005 · 11:24 PM
Did we destroy the vent or could we put it back in place?
#166
untitled drawing
untitled
by sheep · May 25, 2005 · 6:16 PM
Comments (3)
sheep May 25, 2005 · 6:37 PM
You decide to try the vent going to the left. Trying your best not to make too much noise, you make your way to another opening. As you look between the slats, you can see a set of stairs going up and another set of elevator doors. Suddenly someone appears before you and runs half way up the stairs and stops. He yells out for someone to come quick and that the intruder has struck again. You hide in silence as someone meets him on the stairs. You listen closely as he explains to his partner that the intruder has entered the ventilation system from one of the offices on this floor and that he's badly burned one of them. His partner ask which office it is and tells him to go back there and wait for him so he can round up more people. They split up with one going back up the stairs while the other heads down the hall to your left. If you wait here too long you might be trapped. Do you want to kick out this vent, hurry back to the junction and head another way, go back to the junction and set another fire trap, or just wait here to see if more people go by?
unknown May 26, 2005 · 1:55 AM
I think we better get out of this vent. These guys have numbers and they know this area. They could trap us in here and we'd never be able to fight our way out.
unknown May 26, 2005 · 3:05 AM
get out of the vent as quietly as possible. people in the movies always pop these vents quietly out with their hands. and i want to see what it says on that floor sign(administration, etc...). Must find the doctor's office!!!!!
#165
untitled drawing
untitled
by sheep · May 24, 2005 · 8:20 PM
Comments (3)
sheep May 24, 2005 · 8:36 PM
You yell to him your coming out and not to hurt you. Reaching into your sack, you remove your lighter and sterno. Reaching as far ahead as you can, you spread some sterno on the floor of the vent and ready your lighter. The man at the door approaches the desk and climbs up to the vent to look inside. He tells you to come out now but you now tell him to come and get you. He climbs inside waving a knife in front of him. He notices something slippery spread on the floor but it's too late. You light the lighter and place it to the sterno. The flames race to the man who's now covered in sterno and he goes up in flames. He screams out in pain as the fire consumes his face and body. Backing up, he falls to the floor and goes silent. The fire now blocks your way out so you have no choice but to go deeper into the vents. What way do you want to go. Strait, left, or right?
unknown May 24, 2005 · 11:45 PM
I think straight would take us back the way we came. Lets go left.
kix May 25, 2005 · 7:32 AM
yeah right and straight are the way back. so its left
#164
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by sheep · May 21, 2005 · 6:14 PM
Comments (4)
sheep May 21, 2005 · 6:27 PM
Sliding the desk over to the wall, you climb up and remove the screws from the vent. With your light you can see that there's a junction not far from where you're at. You push your belongings inside and climb in head first. As you make your way to the junction, your movements cause noise that echo down the vent. You reach the junction and wonder which way you should go when you hear a noise behind you. When you look back you see someone standing in the doorway of the office. He shouts out "Hey, you in the vent, get your ass out here right now or I'll come in there and cut you to pieces!". Now what are you going to do?
unknown May 22, 2005 · 2:10 AM
Is there room to fire an arrow in the vent?
yanbu May 23, 2005 · 4:18 PM
if we can't fire an arrow i think we better get moving through the vent to find a way out
kix May 23, 2005 · 7:18 PM
i dont know how much smoke will develope if we light up sterno.but if its not too much we could smear aline of sterno behind us in the vent so nobody can follow!
#163
untitled drawing
untitled
by sheep · May 18, 2005 · 6:31 PM
Comments (2)
sheep May 18, 2005 · 6:55 PM
Giving the room a quick once over, you don't find anything that seems important. From the papers that you do find, it's certain that this is not a doctors office. You try the phone on the desk but there's no dial tone. The bulletin board behind the desk would make a good target to take a practice shot, so you prop your flashlight up on the phone to light it up. You want to see if the sterno arrow will work, so you fire one up and shoot it at one of the papers on the board. Hitting the paper dead on from across the room, you see flaming sterno splatter, catching everything it touches on fire. You run over and grab your arrow and blow it out, then try to put out the board and floor. You grab the desk pad and hold it over the the burning area of the bulletin board, snuffing out the flames. With your feet, you manage to put out the small fires on the floor from the splattered sterno. The room now smells like fire and is sure to attract attention but you know that the arrows will work. Do you want to try and get the vent open before someone comes, go into another room and hope it also has a vent, or do something else?
kix May 19, 2005 · 9:20 AM
try the vent
#162
untitled drawing
untitled
by sheep · May 17, 2005 · 5:37 PM
Comments (4)
sheep May 17, 2005 · 5:43 PM
As you enter the office, you see there's not much inside except a desk and chair, some old papers on the ground and on the bulletin board, and an old phone. Do you want to take a look at the papers, take a practice shot with your bow, or do something else?
yanbu May 17, 2005 · 6:24 PM
hey is that an air duct up there on the wall? looks to me like we might be able to climb all up on that desk and get all up in there!??
kix May 17, 2005 · 7:59 PM
yes good idea. but we should check everything first, then do a practice shoot. what about trying to call someone?
unknown May 17, 2005 · 10:33 PM
yeah let's poke around here. maybe this is the doc's office! It wouldn't need to be fancy you know; he's got that lab.
#161
untitled drawing
untitled
by sheep · May 11, 2005 · 5:56 PM
Comments (11)
sheep May 11, 2005 · 6:05 PM
You need to find a place to hide so you can ambush the people that are bound to come search for you soon. The desks that are out in the open don't offer much protection or a way to escape if cornered. You move forward so you can see what's around the corner and into the rooms on your left. At the end of the hall is another door with a sign on it that says stairway. The two offices with the open doors have two ways in or out and could give you a chance to escape if need be. Would you like to enter one of the offices and flip the desk over for cover, or try your luck with the stairs?
kix May 11, 2005 · 8:19 PM
we should escape if we got the opportunity to. but if there are any enemies, they wont appear where all the cobwebs are , so its left where we find trouble!!! it seems as if the cleaner areas are permanently used.... btw great colour shading on the floor!
yanbu May 12, 2005 · 11:00 PM
love this drawring too - i agree with kix
sheep May 13, 2005 · 7:01 PM
Hmmm, you might want to assume that all the areas of the hospital will be searched, even if they aren't used. The doctor is probably pissed off at the little fire you lit so that might make sense. It's unknown at this time how many people are looking for you but this is a big hospital so they are probably spread out. If someone does enter this area, it might take some time for someone else to come to their aid. By that time, if you defeat them, you will be gone. So do you still want to try and escape this area or enter one of the rooms and wait in hiding?
unknown May 14, 2005 · 2:44 AM
If we can't avoid a fight then why hide? Shouldn't we just continue with our search and deal with whoever crosses our path? If they're already looking for us what good is trying to suprise them?
unknown May 15, 2005 · 7:15 PM
how about the room with the clock over top?...just go in to look at those papers that are on the floor?...we shouldn't be scared of a fight...but we also should find info
kix May 15, 2005 · 7:51 PM
is this a trapdoor on the ceiling?
yanbu May 15, 2005 · 7:55 PM
i think that might just be a light up there
unknown May 16, 2005 · 11:52 AM
Hey and I've been thinking about this dream I had where I had a crowbar and a wrist-rocket and suprise on my side and still got myself killed...Maybe we should test fire our new bow and arrow once to see how well it works...?
sheep May 16, 2005 · 5:15 PM
It will only take a second to peek around the room with the clock over the door. Who knows, you might find something usefull. Afterwards, you can take a practice shot with one of your arrows. Let's take a quick look.
unknown May 16, 2005 · 7:32 PM
YES! i helped!!
#160
untitled drawing
untitled
by sheep · May 8, 2005 · 4:59 PM
Comments (3)
sheep May 8, 2005 · 5:18 PM
You figure going to the right would be your best bet for now. Just as you exit the stairway, you hear the elevetor doors open below. You pause to see if you can hear anyone but all you hear are the doors close again. Near the door at the end of the hallway, you pass by another set of elevator doors and see the lights above it indicate that it's going back up. When you open the door in front of you, you see it's a large office. As you step inside you look back and see the elevator has stopped on floor number six. You feel that they will come looking for you soon so you prepare another weapon with the bow and arrows you found. Opening the sterno can, you apply a thick coating to each of the arrows cups and then plan your next move. Do you want to stay out in the open and wait, go into one of the rooms nearby, hide behind a desk, or see what's around the corner in front of you?
kix May 8, 2005 · 9:17 PM
i think in reality the first thing i would do is run around the corner! but thats probably what my enemies think when they storm into the room to find us.... so ithink the best would be to choose a place to hide where nobody would think someone would hide! under the desk with the finger on the trigger??!!!!!lol
unknown May 9, 2005 · 8:55 PM
Just don't back yourself into a corner. A spot with a clean shot and plenty of places to run is best.
#159
untitled drawing
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by sheep · May 6, 2005 · 7:38 PM
Comments (8)
sheep May 6, 2005 · 7:55 PM
Meanwhile back at the lab, the fire has been put out but not before several pieces of equipment are damaged and several experiments destroyed. The evil doctor is livid as he inspects the damage. He gathers all his workers and tells half of them to search the entire hospital for the person responsible for this and bring them back alive. He tells them to gather any weapons they can find to succeed in their quest. He also tells them not to return until they find the perpetrator of this act. His men gather anything they can find including knives and pipes, then they head out to search the building. The other half he instructs to help him move what's salvagable over to the other rooms so he can carry on with his work. It looks like you might have some conflicts ahead so be prepared!
mf May 6, 2005 · 8:34 PM
what the hell is that in the cage on the right? is that Mean Jean!?!?!
kix May 6, 2005 · 8:59 PM
omg what has this doctor done??? i say building weapons is the most important thing we need to do
mf May 6, 2005 · 9:46 PM
i meant my other right. tut tut
unknown May 7, 2005 · 1:29 AM
wow now Green Door Alley has cut-scenes. This rules. Do we still have any sterno? Can we use that to make flaming suction-cup arrows?
emma May 7, 2005 · 9:58 AM
i say pick up the fire thing on the floor below so u can hit ppl over the head with it! and check out whats in the cupboard ahead of us!
mf May 7, 2005 · 10:40 AM
we arent in this room. just showing whats going on and what he have to prepare for....
sheep May 7, 2005 · 5:02 PM
The cage on the other right looks like it contains a small infant.
#158
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by sheep · May 5, 2005 · 7:03 PM
Comments (2)
sheep May 5, 2005 · 7:18 PM
You decide that your best bet would be to use the stairs and not the elevator so you won't get trapped. Before you do, you figure that the elevator might give you a diversion to buy you more time. Pressing the up button first, you get no response but when you press the down button the elevator comes alive. Glancing up, you see the number six light up and then the five. You run up the stairs and when you reach the top there's another sign that says you're on floor number one. Peeking out into the hallway, you see that you can go left or right. At each end, there's a set of doors with no markings. do you want to go left or right?
unknown May 5, 2005 · 10:13 PM
Evil scientists are usually republicans. I bet the doc is on the right.
#157
untitled drawing
untitled
by sheep · May 2, 2005 · 5:44 PM
Comments (8)
sheep May 2, 2005 · 5:52 PM
Darkness surrounds you once again as you head in the direction of the adults ward. Using your light once again, you come to the end of the hallway where you discover an elevator next to a set of steps going up. It's been a while now since you started the fire in the lab. At any time they will come searching for you again. Would you like to try the elevator buttons, or just take the stairs?
unknown May 2, 2005 · 7:05 PM
stairs would make less commotion i would think, eh?
kix May 3, 2005 · 2:13 PM
this surely is a trap but stairs!
mf May 3, 2005 · 11:42 PM
this might be a bad idea, but maybe set a diversion with the elevator? hit the button then go up the stairs. maybe take a look up the stairs to make sure the coast is clear first. i feel like this is a bad idea though....hmmmmmmm.......
unknown May 4, 2005 · 12:19 AM
haven't we skipped the 'authorized personnell only' door? that sounds interesting to me....
sheep May 4, 2005 · 6:20 PM
It's hard to see but the authorized personel door was the back of the nurses station.
unknown May 4, 2005 · 10:55 PM
I'll throw in my vote for backtracking and investigating the authorized personel door
sheep May 5, 2005 · 4:59 PM
There seems to be a bit of confusion concerning the authorized personel door. In panel 155, on the way to the window you decided to look behind the nurses station. That panel is the view of behind the nurses station if you were to open the authorized personel door. If you look to your the left you can see a small part of the counter in the opening of the wall. I hope that clears up any confusion you may have.
#156
untitled drawing
untitled
by sheep · May 1, 2005 · 5:52 PM
Comments (3)
sheep May 1, 2005 · 6:02 PM
Looking out the window, you seem to be close to ground level. In the distance, you can see the city and the capital dome bathing in sunlight behind the massive wall. Would you like to go outside to get some freash air and look around, or go back and explore the adult ward to see if you can find the doctors office?
kix May 1, 2005 · 9:18 PM
yeah baby! work it
yanbu May 1, 2005 · 9:36 PM
i'm all for business here, the doctors office
#155
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by sheep · May 1, 2005 · 4:43 PM
Comments (1)
sheep May 1, 2005 · 4:48 PM
On your way over to the window, you decide to take a look into the back of the nurses station. There doesn't look like there's anything of value to you, so you turn around and head to the window. Let's see what it looks like outside.
#154
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by sheep · Apr 22, 2005 · 6:51 PM
Comments (10)
sheep Apr 22, 2005 · 7:02 PM
You open the storage room hoping to find something you could use. Enough light enters the room for you to see that it's full of old toys and books. There's boxes full of Hotwheels cars, Tonka trucks and dolls. To your right is a book shelf with assorted books and in the back of the room, another shelf with board games and such. To your left, there must be 50 old Schwinn Stingrays and Krate bikes of every color. There's even a couple Hula Hoops laying on the floor. Do you want to look around, sit down a play with the toys you see, see if you can ride a wheelie on one of the bikes, have a tea party, or go to back to the windows before you go out into the courtyard.
yanbu Apr 22, 2005 · 8:13 PM
yeaH! love this drawing - and i'd love to pop wheelies but i'm sure there are more pressing matters. i'll take the last option
unknown Apr 25, 2005 · 3:43 PM
there's always time for tea!!
unknown Apr 25, 2005 · 4:05 PM
there's always time for tea!!
unknown Apr 27, 2005 · 1:01 AM
with all the cobwebs around, i think we are still in areas where no one goes. i think we should try to figure out where people are working and investigate there, before the fire distraction is over. and we have to find the doctor's office!!! all the clues point there!(oh, and pick up the bow and arrows in the corner, in case we need another weapon....)
unknown Apr 27, 2005 · 1:03 AM
ok- lets go where the people are (we are probably in unused areas, hence all the cobwebs). lets take advantage of our fire-distraction while it lasts. find the doctor's office!!! that is where the clues point! (and pick up the bow and arrow in the far right corner if we need future weapons).
yanbu Apr 27, 2005 · 8:01 PM
hello boy!
sheep Apr 28, 2005 · 5:02 PM
Ahhhh, so you noticed the bow and arrows on the floor in the back of the room. You might need them later in your travels. Now let's get out of here and check out a couple more places before you run out of time.
mf Apr 28, 2005 · 8:57 PM
are they real arrows or the suction cup kind
sheep Apr 29, 2005 · 6:57 PM
Suction cups....but does it matter?
#153
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by sheep · Apr 21, 2005 · 7:58 PM
Comments (6)
sheep Apr 21, 2005 · 8:03 PM
You're interested in finding out where all the doors lead to. Walking in a clockwise direction, you check the signs that hang on each door. Now all you have to do is pick which door you'd like to open first.
mf Apr 21, 2005 · 8:06 PM
hmmm, courtyard might be kinda neat. first real outside adventure since the begining.
unknown Apr 21, 2005 · 11:28 PM
Wow has this story progressed since I last saw it! I'm so sorry I missed the blowtorch part. Finally we're getting some real weapons! I vote for checking the storage room. Might be an archery set! Flaming Arrows! Wooo! Green Door Rocks!
unknown Apr 22, 2005 · 11:27 AM
storage should be first i believe...might be able to pick up something nifty
kix Apr 22, 2005 · 12:55 PM
yeah i think starage room sounds great. and after that courtyard! but i think we also have to take a look outa the windows to get an idea on which floor/how high we are! we are still looking for the doctor do we? i bet he is on the highest floor...
kix Apr 22, 2005 · 12:58 PM
btw... the nurse station may hide something useful too
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