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oekakisheep

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#192
untitled drawing
untitled
by sheep · Oct 4, 2005 · 12:58 AM
Comments (4)
sheep Oct 4, 2005 · 1:19 AM
You leave the electrical room and head down the hall to the specimen room. As you approach the door you can smell smoke and hear no noise. When you enter you are greeted by the sight of blood splattered everywhere and several people that appear dead laying on the floor. There's broken pieces of glass and other debris scattered among the bodies. On closer inspection, you see several small fetuses also strewn about including one resting on a table with two heads. A fire burns in the corner where a few boxes are stacked that is starting to spread to the shelf nearby. The others in your group check out the bodies and tell you that the dead ones are all workers except one who was a prisoner. There is no sign of the doctor here so you need to decide what to do next. Do yo want to put out the fire, search for something useful or go down the hall to the next door?
unknown Oct 4, 2005 · 7:59 PM
Nicely done, sir....very well.<br>someone else lead..please..
kix Oct 5, 2005 · 9:51 PM
lets pt down the fire and look for someting useful.<br>i like he two-headed fetus on the table
sheep Oct 6, 2005 · 2:06 AM
You decide to put the fire out then take a quick look around to see if you can find something useful. Looking around for a fire extinguisher, you see none available in this room. You then instruct a few of the prisoners to try and beat down the fire with their clubs as you take a look inside the refrigerator. Let's see what's inside.
#191
untitled drawing
untitled
by sheep · Sep 26, 2005 · 4:26 AM
Comments (7)
sheep Sep 26, 2005 · 4:31 AM
There's not much in here except several electrical breaker panels. Do you want to do anything to the electrical panels or turn around and see what's going on in the other rooms where the rest of the prisoners went?
unknown Sep 29, 2005 · 8:29 PM
we could turn everything off...<br>but that could give us more trouble that it's worth...i suppose we could take a look...
sheep Oct 1, 2005 · 3:31 AM
Take a look at the panels or what the others are doing?
unknown Oct 1, 2005 · 3:43 AM
what are the others doing?
The Angry Flagman Oct 1, 2005 · 7:36 PM
The guy with the knife could use some Rogain.
sheep Oct 3, 2005 · 2:14 AM
Ok, let's go see what the others are doing. Or we could go back up the elevator and see if we can find that Rogain that's needed for the man with the knife.
kix Oct 3, 2005 · 5:51 AM
lol. lets go on
#190
untitled drawing
untitled
by sheep · Sep 20, 2005 · 2:34 AM
Comments (5)
sheep Sep 20, 2005 · 2:40 AM
Using one of the ladder rungs, you wrap a pillowcase around it to see if that would work for a torch so the other groups can light the fire bombs. At first it looks like that will work but then the fire burned too fast and consumes the pillowcase down to a smoldering pile of ash. If only you had something to slow the burn down so that the pillowcase won't burn away so fast. Do you have such an item? If so, what is it?
unknown Sep 21, 2005 · 5:39 PM
sternos??
sheep Sep 23, 2005 · 1:41 AM
Yes, the sternos! You are now ready to begin the battles. The two prisoners you released first will be in charge of two of the groups, and you will be in charge of the other. In what direction do you want your group to go?
moheevi Sep 25, 2005 · 3:44 AM
left, definitely wapner
sheep Sep 26, 2005 · 2:35 AM
Your group decides to go left twords the electrical room while the other groups head down the hall to the right. Before you go, you light their sterno torches and instruct them to try and capture Dr. Thomas alive. One of the prisoners in the other groups protest your plan to take the Dr. alive and grows agitated with you. The two prisoners you released first pull him aside and try to calm him down. They assure him that this will all be over soon and that the Dr. will be more valuble alive then dead. He reluctantly agrees and returns to his group to start the attack. You have a bad feeling that this might not work as planned but you have no choice but to separate into groups to get the job done. On the count of three, all three groups enter the hall with two going right and your group left. As you are entering the electrical room you take a quick glance back and see one group enter the door just down the hall and the others charging the door at the end. The sound of muffled voices echos out from the first door to the right as you start to scan the electrical room. Let's see whats inside this room.
#189
untitled drawing
untitled
by sheep · Sep 2, 2005 · 3:55 AM
Comments (13)
sheep Sep 2, 2005 · 4:09 AM
You gather all the prisoners around the table and give each one a weapon and a hand out the rest of the bombs. You then ask them if they know the layout of the basement so you can figure out a plan of attack. Several of them speak out and explain to you what they know. It sounds as if they know the basement well enough to draw out a map for you to follow. Digging in your sack, you take out the pen and the note from George and turn it over on the table. You scribble a crude map out with the information they give you and study it to see where you should begin. You need to figure out your attack plan now. Are you going to split up, stay together, go all at once or a few at a time? Where are you going to attack first? How are the prisoners going to use the fire bombs with only one lighter? You have a lot to figure out before you proceed. Let's get this attack underway.
unknown Sep 6, 2005 · 2:25 AM
once again, i say we just go from room to room smashing and killing whatever stands in our way
sheep Sep 6, 2005 · 3:28 AM
With everyone on one big group?
kix Sep 7, 2005 · 3:20 PM
lets split up in 3 groups. one for every direction
The Angry Flagman Sep 10, 2005 · 5:49 AM
Split the group up into small teams, that way you dont fall into a Custers last stand if this all back fires.
unknown Sep 11, 2005 · 5:20 PM
i do like last stands...but i'm up for the smaller groups..
sheep Sep 12, 2005 · 1:28 AM
Ok, you decided to split up into three different groups. Each group will be carrying a few fire bombs. How will the other groups light the fire bombs if you have the only lighter?
unknown Sep 12, 2005 · 5:55 AM
make a torch?
sheep Sep 13, 2005 · 1:24 AM
Yes, making a torch or two would solve the problem. How are you going to make the torch(s)?
unknown Sep 13, 2005 · 6:12 AM
if we could spare one of those stick thingys...<br>but we could use pillow cases...or bed sheets..or hell, even the pillows
unknown Sep 18, 2005 · 10:00 PM
hello? anyone?
sheep Sep 19, 2005 · 3:29 AM
Sorry, been busy elsewares. Will continue Tuesday.
unknown Sep 19, 2005 · 5:45 PM
tis okay..i just thought that i was alone here
#188
untitled drawing
untitled
by sheep · Aug 27, 2005 · 1:17 AM
Comments (6)
sheep Aug 27, 2005 · 7:52 PM
The three of you go back upstairs and retrieve all the weapons that you gathered in the doctors office. When you return downstairs, you lay everything you have to battle with onto the food cart. You now have over 21 weapons to use and 21 people to arm. Taking inventory, you see that you have 2 knives, a slingshot with a bag of nuts, a hammer, crowbar, stabber, 2 sternos, tape, bow and 2 arrows, 4 table legs, 5 ladder rungs, a chair base, 4 pieces of the ladders sides and a box with 7 ether bombs, 11 fire bombs, two test tubes with ether soaked gauze and a lighter. You now need to release the other prisoners, arm them, then make a plan of attack. You will also need to decide what weapon(s) you'd like to keep for yourself. What weapon(s) do you want to keep for yourself and what is your plan of attack?
unknown Aug 27, 2005 · 8:33 PM
i'm up for keeping the slingshot...it has never failed us...or maybe the crow-bar...hmmm...
yanbu Aug 28, 2005 · 8:37 AM
i think the two test tubes and a few ether/fire bombs should go with our guy, and maybe a close range wepaon like the crowbar. long range stuff should be in his posession i would think, and arm the dudes set free with the rest. plan of attack . . . ?
unknown Aug 29, 2005 · 5:21 PM
hmm..plan of attack..would anyone else like to march with an fury of 200 shrews?
sheep Aug 30, 2005 · 1:34 AM
You decide to keep the slingshot, crowbar and a few of both kinds of bombs. You now need a plan of attack. Would you like to ask any of the prisoners if they know some of the layout of the basement?
kix Aug 30, 2005 · 2:37 AM
jep , sounds good
#187
untitled drawing
untitled
by sheep · Aug 19, 2005 · 1:43 AM
Comments (4)
sheep Aug 19, 2005 · 2:08 AM
It's been 24 hours since your mother has seen you so she calls the police again to file a missing person's report. The police pull up in front of your house within the hour and she greets them at the door. Once inside, they begin their official investigation by asking her several questions while writing her answers down in a notebook. She then brings them to your room so they can look for any clues to what has happened to you. They write a few more things down and ask several more questions. Your mother assures them that you're not the type to dissappear like this and that you must be in some type of trouble. She also tells them that you dream of being a police officer some day and that you liked to poke around in abandoned buildings pretending you're investigating a crime. Before they leave they gather a list of names of your friends and relatives. They assure you that they will put every effort into finding you as they exit the front door and head back to their car. Your mother stands in the doorway as the car pulls away. Looking up, she sees the neighbors peeking out their doors and windows but none of them approach her to see what happened. She closes the door and stairs at your picture on the living room wall, then closes her eyes to pray. <br> Players, you need to decide your next move. Are you going to open the door at the end of the cell room or go get the other weapons now?
unknown Aug 20, 2005 · 10:44 PM
i'm up for unlocking the caged folk and arming them...we should have a bloody battle for freedom~!!!
unknown Aug 20, 2005 · 10:45 PM
oh..they are already loose...hmm..arm them..then battle...
sheep Aug 22, 2005 · 12:59 AM
Ok, let's go get the rest of the weapons upstairs.
#186
untitled drawing
untitled
by sheep · Jul 30, 2005 · 4:06 AM
Comments (5)
sheep Jul 30, 2005 · 4:29 AM
With the two prisoners on either side of the door, you position yourself directly in front. As the doors slide open, you throw the sleep bomb onto the floor shattering the glass tube. They look at each other as they start to raise their knives, then look back in your direction. One of the men in the elevator says to you &quot;you're dead&quot; as his eyes start to droop. The one drops his knife followed by the other as they fall back onto the ground. They are both out cold so you instruct the prisoners to hold their breath and drag them into the unlocked cell. You tape them up then position each captive onto a bed to make them look like the prisoners, then roll the food cart inside. You remove the shirt from the dead man and hide him behind the far end of one of the beds. You tell one of the prisoners to go out into the hall and clean up the mess as best as he can with the shirt. It might take some time for the ether fumes to dissapate from the elevator so you have a few minutes to kill. Do you want to eat something now, use the food to feed the other prisoners, use the elevator now and just hold your breath, or figure out a way to get rid of the ether fumes now?
unknown Aug 10, 2005 · 11:28 AM
Seems to be a lot of food there on the cart, not enough for everyone? See if any of the prisnors could give you some... then take a look around to see if we can figure out this fume problem.
unknown Aug 11, 2005 · 2:40 AM
what happened to everyone?
mez Aug 11, 2005 · 9:15 PM
i have no idea how to get rid of the ether fumes. i say get the food to the prisoners and take some time to eat yourself. if the elevator doors stay open, then the ether will dissipate, and the three of you can ride the elevator to get more weapons.
sheep Aug 12, 2005 · 4:12 AM
Getting something to eat for yourself and the other prisoners is a good idea. You remove a little food out of each tray for yourself and have the released prisoners help you distribute the rest to the others. When you get to the end of the cellroom hall, you notice another key hanging on the wall. It must be the key for the door that leads to the cells that they keep the females in. Do you want to enter the door to see what's on the other side or just go back upstairs since the ether has probably disapated by now?
#185
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by sheep · Jul 11, 2005 · 2:31 AM
Comments (7)
sheep Jul 11, 2005 · 3:04 AM
He makes it only a few steps out the door before you whale him upside his head with one of the table legs. As he falls to the ground he knocks one of the food trays off the cart and its contents spreads across the floor. He's out cold and bleeding from his head so you grab his legs and drag him back onto the cell room. The prisoners eyes light up with glee when they see what you've done. &quot;Hurry, get us out of here&quot; the one prisoner says to you. You insert the key into the lock but before you turn it, you ask them why were they kept locked up like this and not killed off. The one prisoner answers that they are the lucky ones you could say. The experiments that were conducted on us didn't kill us like some of the others. The doctor is a mad man. Soon you will see for yourself once we take over this house of horror. Now free us so we can end all of this forever. You tell them that you're only going to release the two that are in this cell for now. You tell them you have gathered enough weapons for most of the men that are locked up but need help in bringing the weapons downstairs. You unlock the door and hand each one a club and show them the tape and bombs. They help you drag the food server inside the cell and tape his hands and mouth. You lock the door to the cell and the three of you head over to the elevator when the doors close in front of you. Looks like someone else is using the elevator from upstairs. Do you want to wait for them to come down and take action when the doors open, try and clean up the hall to make it look like everything is normal, or let all the prisoners out now and go down the hall mostly unarmed?
Loren Jul 13, 2005 · 12:59 AM
i'd say since the two cellmates haven't tried attacking us yet, we know they're legit, so we should let all the guys out and arm them to fuck shit up.
mf Jul 13, 2005 · 1:38 AM
and how long has it been since we've eaten? seems like our hero could use some health packs
kix Jul 14, 2005 · 2:55 AM
haha thats what i thought mf!<br>i say lets get armed and dangerous!
sheep Jul 14, 2005 · 3:25 AM
You decide it would be a good idea to attack whoever is coming down the elevator, then afterwards, grab a quick bite to eat. You instruct the one prisoner to stand on the right side of the elevator doors and the other to the left with their clubs ready. Since you also have a sleep and fire bomb, you need to decide if you want to use one of them now. Remember, you only carried two clubs with you to the basement and who knows how many armed men are coming down the elevator. It's too late to release anymore prisoners to help you so it's up to the three of you. Do you want to use one or both of the bombs, or take your chances and hope the two prisoners with the clubs can get the job done?
mez Jul 18, 2005 · 10:38 PM
howsabout: use a sleep bomb, and club whoever doesnt go down fast enough. then drag them back into the cells and lock them in there, that way if anyone else comes down to check while the three of you gather weapons, it'll just look like two prisoners are sleeping.
sheep Jul 19, 2005 · 3:18 AM
That sounds like a good plan. Let's see what happens when the doors open.
#184
untitled drawing
untitled
by sheep · Jul 6, 2005 · 3:15 AM
Comments (3)
sheep Jul 6, 2005 · 3:27 AM
You gather two clubs and two bombs along with the tape and enter the elevator. Reaching the basement, you grab the key and open the door to the room where all the prisoners are held. As you approach the first door on your left again, one of the prisoners rushes up to the window. He tells you that their food hasn't come yet and that they must of been a little off on the time since they have no clock. It's then that you hear some footsteps coming from the hall outside. You try to unlock their door but it's too late. A man appears in the doorway and yells out to you &quot;hey, what the hell are you doing in here!&quot;. You raise one of the clubs to defend yourself and he turns to run away. Do you want to try and stop him, unlock the cell door, or go back upstairs?
mf Jul 7, 2005 · 3:15 AM
arg, this is a toughy....<br><br>hmmmmmmm...im thinkin, jump at him real quick, bash him in the head then drag his sorry ass back into the cell room, then quickly open the doors.
kix Jul 7, 2005 · 3:47 PM
yeah! the fast and rough way!!
#183
untitled drawing
untitled
by sheep · Jun 23, 2005 · 11:37 AM
Comments (2)
sheep Jun 23, 2005 · 12:04 PM
You light one of your alcohol bombs and throw it at the attackers. The one nearest you see you throw it and yells &quot;duck&quot;. It impacts the floor and sprays fire behind the cabinet they were pushing. The three attackers decide to run out of the door to safety but you're one step ahead of them and toss a lit ether bomb in their path. It explodes with a loud bang and engulfs all three of them in fire. They fall to the ground and try to roll the flames out but it's no use. One by one they become motionless as the ether burns itself out. From where you stand it's hard to tell if they are alive but you can be certain they are no longer a threat. The room fills with smoke and the stench of their burnt bodies as the last trickle of fire from the alcohol subsides. It's now time to go back to the hidden basement. You have too much to carry so you must leave most of it behind. Once you free the captives from their cells you can return to the office to retrieve the rest. You can bring five items with you now. What five items are you going to bring with you to assure your success in releasing the captives?
kix Jun 28, 2005 · 8:37 PM
i think we should bring a club and a bomb for both of the prisoners. maybe we could take some tape with us too
#182
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by sheep · Jun 22, 2005 · 10:46 AM
Comments (6)
sheep Jun 22, 2005 · 10:57 AM
Just as you finish taking apart the ladder, the door to the office swings open and three men step inside. They yell up for you to stop right there and that you're trapped. You say back to them that they are the ones that are trapped and not to move any closer. As the one man pushes the gurney out of the way, he barks out orders for the others to grab the cabinet and slid it over to the ledge. You think about jumping into the elevator before they can reach you but that won't stop them from catching up later. What are you going to do to stop them?
The Angry Flagman Jun 22, 2005 · 11:17 AM
This has Bar B Que written all over it. Drop one of those Ether fire bombs on them and toast their unshaven heads all to hell.
sheep Jun 22, 2005 · 12:22 PM
You want to use both kinds of bombs? One alcohol fire bomb and one ether sleep bomb?
yanbu Jun 22, 2005 · 2:07 PM
i would think just the fire bomb
The Angry Flagman Jun 22, 2005 · 2:46 PM
Either one, Both liquids are flammable, Alcohol would burn a little slower and it might not ignite. Ether it explosive but might flame out to quick, Hell with it, throw the alcohol first then the ether. Should be a nice blast pattern
unknown Jun 22, 2005 · 3:21 PM
I agree, I like using ether as a bomb better than to put people out with it. Seems like we could put our own NPCs to sleep by accident, and getting bad guys tied up before they come-to seems like a lot of work.
#181
untitled drawing
untitled
by sheep · Jun 18, 2005 · 1:12 PM
Comments (4)
sheep Jun 18, 2005 · 1:33 PM
Meanwhile back home, your mother is wondering why you haven't come down for breakfast yet. She goes up to your room and discovers that you're not there and the window is wide open. She calls out your name but there's no answer, so she runs over to the window and peers out into the street. Again she calls out your name as she pans the area outside your window. You're nowhere in sight so she rushes to the phone and calls the police. The police ask her how long you've been missing to which she replys that the last time she saw you was around 6:30 last night. The police ask for a discription then tell her they will keep their eyes out for anyone matching that description but she'll have to wait until 6:30 tonight to file a missing persons report. She thanks them and hangs up the phone then dials your best friend. His father answers and she explains the situation, so he puts his son on the line. After hearing her pleas for help, he tells her that he hasn't seen or talked to you since two days ago and has no idea where you are. As she hangs up the phone, she can't help but fear the worst. The streets are not a place for a young man to be. She thinks about the rampant crime that chokes the life from the city. The gangs that have taken charge of entire city blocks. She sinks down in a chair and cries hoping to see you alive again.
sheep Jun 20, 2005 · 10:07 AM
Hint for missing item(s); You don't know how long the sleep bombs will work for. Do you want them to be able to chase you again?
kix Jun 21, 2005 · 12:09 AM
what about the tape and the phone cable?<br>we could bound(?) their hands and feet togehter when they sleep!!
sheep Jun 21, 2005 · 1:52 AM
Yes, the tape! You can use it to tie up the sleeping attackers. Might as well take the phone cord too. You are now ready to take apart the ladder then go back downstairs.
#180
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untitled
by sheep · Jun 16, 2005 · 10:43 AM
Comments (6)
sheep Jun 16, 2005 · 10:55 AM
You grab the box and open it up. At first it looks like it contains just a green rag of no value. When you go to pick the rag up, you hear the sound of glass. Wrapped up in the rag are a couple dozen test tubes. Is there any kind of weapon you could make with the test tubes and rag? It's been about a half hour since you spoke to the captives and only have a few weapons. There are more weapons to find or make before you go back and you need to find a use for the ether. Remember, there are still people looking for you in the hospital so I wouldn't search for more than an hour. I have a feeling someone might show up soon.
unknown Jun 16, 2005 · 3:12 PM
Doesn't Ether explode in fire? Could we make little firebombs out of this stuff?
kix Jun 17, 2005 · 8:33 AM
... or simply fill the ether into the glasses?<br>we would get something like sleep-gas-bombs, wouldnt we?
sheep Jun 17, 2005 · 10:13 AM
Yes you have enough ether to fill half the test tubes to use as sleeping bombs. You can use some of the rag to stop the tops up so it won't leak out. This would work in a confined area but might not be useful in a larger area. Plus, you would have to stay out of that area or be overcome by the ether yourself. Do you want to make a dozen sleep bombs using all of the ether or make a few less so you have some ether left over to apply to a few gauze pads that you can store in one of the tubes? You also have enough alcohol to fill all of the test tubes if you want to make mini fire bombs. Do you want to make some fire bombs too? Once you figure out what you want to do with the tubes, you need to find a few more striking weapons for the captives. You also might want to start gathering your items and placing them upstairs near the bookcases and pull the ladder up or destroy it so nobody can reach you. Start planning what you are gong to move upstairs from the office. There's a hint in this comment of where you will find several more striking weapons.
yanbu Jun 18, 2005 · 11:03 AM
make a few less than a dozen bombs to leave a little ether, i say. make some fire bombs too! also, would destroying the ladder create a bunch of sub-weapons?
sheep Jun 18, 2005 · 11:54 AM
Yes, dimantling the ladder will give you several more striking weapons if you utilize the rungs and side pieces. It would be a good idea to make just 10 ether bombs and 12 fire bombs saving some ether for the gauze pads located in the cabinet. You now have gathered one chair base, four table legs, five ladder rungs, two ladder sides that you can break in half by wedging them in the safty rail located next to the book cases, one stabbing weapon, ten ether bombs, twelve fire bombs, and two test tubes with gauze pads soaked in ether. You already had a crowbar, bow with two arrows, sterno, and your trusty slingshot. Before you break up the ladder you need to bring another item(s) that will help you defeat the doctor and his sidekicks. Once you have that item(s) you can return to the basement. What is that item(s)?
#179
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by sheep · Jun 15, 2005 · 8:45 AM
Comments (7)
sheep Jun 15, 2005 · 8:50 AM
Looks like you found yourself some ether. Do you still want to empty the bottle? There are still items you can use besides the 4 table legs, chair base, and the reflex tester stabbing weapon. Keep looking around the office to see what else you can use.
mez Jun 15, 2005 · 10:10 AM
can we look inside that box that's on top of the shelf on the left wall?<br><br>also, i vote to keep the either. i don't think that bottle would make a great weapon but ether could be good for anyone we might encounter.
mez Jun 15, 2005 · 10:13 AM
i also say that when this adventure is done, we go back and take that purply 10eastern book.
sheep Jun 15, 2005 · 10:32 AM
Ahh, you noticed the book. Keeping the ether in the bottle will come in handy soon if you know what to do with it and use it with another item. Let's take a look in the box now.
The Angry Flagman Jun 15, 2005 · 11:53 AM
Is that the same bottle of ether that AD used on that bear?
sheep Jun 15, 2005 · 1:01 PM
How did he use it on the bear?
The Angry Flagman Jun 17, 2005 · 10:35 AM
Those pictures he did back in the winter, The stick man wearing a bear head, He used ether to knock out the bear. I dont remember the picture number.
#178
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by sheep · Jun 12, 2005 · 9:32 AM
Comments (11)
sheep Jun 12, 2005 · 9:46 AM
You try the key in the lock of the barred door and it opens so you step inside, closing the door behind you. The air smells stale and musty inside the hallway as you make your way over to one of the doors that line the walls. You take a look inside from the corner of the window and see two people inside laying on dirty beds. There's also a toilet, sink, and a small cabinet at the far end. This definatly looks like a prison cell yet the two people inside look like some of the people that were chasing you. Do you want to get their attention and ask them questions, go to another barred door along the wall, go directly to the end of the hall to the door without bars, or leave this area and go someplace else?
Loren Jun 12, 2005 · 8:03 PM
we should ask them what's going on. can't hurt.
kix Jun 13, 2005 · 5:22 AM
yeah! they must be captured for a reason...<br>maybe we found allies!
kix Jun 13, 2005 · 10:44 AM
omg... this is becoming such an awesome story!!!<br>sheep youre a genuis! but now lets get that alcohol bottle...<br><br>btw... why shouldn't the doctor have killed those buddies instead of capturing them into cells? ask them quickly
sheep Jun 14, 2005 · 11:43 AM
To find items that you can use for weapons look in drawings 173, 172, and 171. You might have to disassemble a few things or even break things apart with your crowbar. There are also some items that will come in handy that might not be considered weapons. There are even items in the holding cells that can be used as weapons if taken apart. Let's see how well you do in figuring out what they are.<br><br>We can also ask the captives any questions once we return to their cells.
mez Jun 14, 2005 · 11:51 AM
howsabout dismantling that chair? the metal bar in the middle, or the legs, with or without the wheels attached, are good for bludgeoning.
mez Jun 14, 2005 · 11:52 AM
or breaking that table against the wall? the legs could provide you with four weapons right there.
sheep Jun 14, 2005 · 12:11 PM
Yes, you can use the base of the chair for one weapon and the four legs of the table. You now have 5 new weapons.
Loren Jun 14, 2005 · 4:02 PM
of course we can use the knee-reflex-testy-thingy, and we can break the other glass bottle that isn't the alcohol, making it a sharp glass weapon! HOORAY
sheep Jun 15, 2005 · 12:40 AM
The reflex hammer? Maybe if you broke the end off as used it as a stabbing device. Before you break the other bottle, you might want to see what's in it. Do you want to look?
yanbu Jun 15, 2005 · 12:53 AM
yeah!
#177
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by sheep · Jun 11, 2005 · 10:33 AM
Comments (3)
sheep Jun 11, 2005 · 10:39 AM
You exit the elevator and grab the key hanging on the wall and then take a look inside the door with the bars. You can see two rows of doors with more bars on the windows and a door all the way at the end of a long hallway. It looks like some type of prison ward deep down in the hidden basement. Do you want to try the key you found in the door, yell softly through the bars to see if someone answers, or go somewhere else down in the basement?
unknown Jun 11, 2005 · 3:17 PM
Lets try the key.
unknown Jun 11, 2005 · 8:10 PM
this is so exciting.
#176
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by sheep · Jun 10, 2005 · 10:59 AM
Comments (2)
sheep Jun 10, 2005 · 11:19 AM
As you pull the door open, you can hear some type of motor running and see an empty elevator shaft with heavy steel cables moving. It startles you as an elevator without doors starts to appear. You jump back not knowing if someone's inside and feel relieved when it's empty. Stepping inside, you can see evidence on the floor from the burned man and a set of buttons on the wall. You've come this far to give up now so you hit the down button and stand in the back of the elevator. It's then that you realize that you forgot to bring the alcohol so you grab your crowbar and stand ready to battle. As the elevator comes to a stop, you wait in silence for someone to approach you but nobody does. You feel that luck was on your side and you could have easily been killed once the elevator stopped. You notice a door across the hall with a steel bars on the front and wonder what could be inside. Streaching your neck out as far as it will go, you take a look down both sides of the hall to see if anyone's around. All seems quite for now. Do you want to investigate the door with the bars, go back up, go down the hallway to your right, or down the hall left?
unknown Jun 10, 2005 · 7:40 PM
Lets grab that key. Always good to have a key. Then look through the bars.
#175
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untitled
by sheep · Jun 5, 2005 · 1:43 PM
Comments (14)
sheep Jun 5, 2005 · 1:47 PM
With weapon ready, you hit the button and the bookcase swings open. Behind the bookcase is a steel door with a combination lock on the front. The tag above the dial says an alarm will sound if you enter the wrong combination three times. What combination do you want to try? Please only give one guess per person.
unknown Jun 5, 2005 · 7:22 PM
ok- the only numbers we have are 13695546....
sheep Jun 6, 2005 · 1:16 AM
The dial goes from 0 to 99. You need to breakdown the numbers you found into one or two digit numbers to form the correct combination. There are at least two other hints to numbers used in the combination contained in my comments in earlier drawing panels. Good luck!
unknown Jun 6, 2005 · 9:36 AM
Well I'm almost always wrong, but I found the numbers 69 55 & 46 in other old frames where sheep didn't appear to be talking about anything related to the story at that time. So that's my guess. I'm not sure what the 13 is for...
sheep Jun 6, 2005 · 12:22 PM
Very good Twitchy! You found all the hints I was able to insert into my comments. Let's give your guess a try. Right 69, left 55, right 46, pull the lever....damn, didn't work that time. You have two more tries before the alarm sounds. Hint; Read the second sentence carefully.
kix Jun 6, 2005 · 12:30 PM
ha! i downloaded the walkthrough to this. im out...
sheep Jun 6, 2005 · 12:41 PM
Walkthrough! Where! Who! How! That's something new to me.
kix Jun 7, 2005 · 1:22 AM
haha. just kidding. this riddle is just too hard for me:)
unknown Jun 7, 2005 · 3:08 PM
This reminds me of trying to hack the Sith ID cards on Manaan in Knight of the Old Republic...
sheep Jun 8, 2005 · 10:33 AM
Hmmm, nobody wants to take the chance and guess this wrong. I guess another hint is in order. Remember Twitchy found the number 69 in panel 69, number 55 in panel 55, number 46 in panel 46 but didn't know what the 13 was for. Well, there's no panel 13 in the story so I couln't leave you a clue there. Remember the first hint said to read the second sentence carefully. It says he found all the hints I was &quot;able&quot; to give you. I'll leave it at that.
unknown Jun 8, 2005 · 3:01 PM
Well based on that I guess we could try putting a 13 at the start, though I've never heard of 4 number combination lock. That's not our final answer though sheep, because I don't want to hog the guesses. You know me, I'd probably just be looking for explosives by now...
sheep Jun 9, 2005 · 10:07 AM
If you agree with twitchy and want to try the combination 13 right, 69 left, 55 right, and 46 left, just say so and we'll give it a try.
Loren Jun 9, 2005 · 8:21 PM
go for it, yo! i just wish i could figure this out...
sheep Jun 10, 2005 · 9:49 AM
On your second try, you turn the dial right 13, left 69, right 55, then left 46. Crossing your fingers, you pull the lever and the door starts to swing out. You figured out the correct combination on your second try and are now ready to see what's inside.
#174
untitled drawing
untitled
by sheep · Jun 5, 2005 · 11:38 AM
Comments (4)
sheep Jun 5, 2005 · 11:48 AM
You come out of the cabinet and look upstairs to where the bookshelves are. Everything looks the same up there as it did when you entered the room. There must be another way out, so you climb the ladder to take a closer look. In front of the one bookcase is another piece of burnt cloth and more tiny bits of ash. They must of went behind it somehow but you don't know how. You grab the one end and pull and it doesn't budge. You then try the other side with the same results. What gives?
mf Jun 5, 2005 · 12:39 PM
move the big fat oxblood colored book. i can see me a switch next to it
mf Jun 5, 2005 · 12:40 PM
oh, and either have arrow with sterno and lighter ready, or ol' trusty sling shot and some ammo
sheep Jun 5, 2005 · 1:06 PM
You move the large book over that's on the left side of the top shelf and find a button. This must be the button that the two pieces of paper you found before is refering to. It must of said &quot;There is a secret button upstairs in Dr. Thomas's office&quot;. Let's see what happens.
#173
untitled drawing
untitled
by sheep · Jun 4, 2005 · 11:24 AM
Comments (3)
sheep Jun 4, 2005 · 12:13 PM
You lay in the darkness for a minute but it seems like hours. You haven't heard any sound in the room since that strange noise so you decide it's time to take a peek. Slowly, you take your sweaty hands and push the door open far enough to see out. The stench of burning flesh enters the cabinet as light filters through the opening. You see that the ladder has been moved and a gurney is parked in front of it. On the ground by the gurney are pieces of burnt blue cloth and bits if ash. It seems like the room is empty but you don't know where they went. You feel it's safe to exit the cabinet now but you don't know what to do next. Do you want to leave this room, investigate the other items in the cabinet that are with the alcohol, climb the ladder to see where they went, or take a ride on the gurney?
kix Jun 4, 2005 · 12:14 PM
the gurneyride sounds good but we need to know who they pulled up there.
yanbu Jun 5, 2005 · 3:25 AM
i'm afraid we'll have to investigate the upper part, it looks important
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